

Battle Islands: Commanders
LiveActionStrategy
- Platforms
- Release:
- 2017
- Developer:
- DR Studios
- Scale:
- Average concurrent players≈ 4.1
- Player rating:
- 48.1% · 900
- Profile data as of:
- September 2, 2026
Take part in major WWII battles in Battle Islands: Commanders, from the sandy dunes of North Africa to the bitter cold of the Eastern Front! Master the art of war against real opponents from around the world and reap the spoils of war.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Battle Islands (series)
- Release date
- Windows — February 14, 2017
- PlayStation 4 — 2017
- Xbox One — 2017
- Developer
- Publisher
- Age rating
- ESRB E10+ — Everyone 10+ · IGDB mirror
- PEGI 12 — age 12+ · IGDB mirror
- ClassInd 18 — Ages 18+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvP
- Session capacity
- 2 online · IGDB mirror
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- EnglishRussianGermanFrenchSpanishPortuguesePortuguese, BrazilItalianTurkishChinese, Simplified script
Classification
- Genres
- ActionStrategyEvidence:
- Setting and subject matter
- Historical, Military
- Camera
- Unknown
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
≈ 4.1
August 18, 2026 — September 16, 2026
- Detailed value
- 4.125
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Approximate average from 32 Steam player count measurements on 21 UTC dates: 4.1
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 9
August 18, 2026 — September 16, 2026
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 32 Steam player count measurements on 21 UTC dates: 9
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
- Ratings
- players48.1% · 900Steam, US storefront · Steam reviews
- players40%Global · IGDB mirror
- Last update
- September 9, 2017 — BI:C v1.5 Steam Changelog (0 updates over 90 days) · Steam update feed
Concurrent players
period average · November 2016 — August 2026 · Steam · published by source · Steam Charts
- Change over period
- −97%decrease from 120 (November 2016) to 3.9 (August 2026)
- Gaps
- No data for 1 month: July 2026
- Observations
- 117
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.





