Catalog
ARK: Survival Evolved

ARK: Survival Evolved

Live

ActionAdventureRPGOpen-world survival

Platforms
Release:
2015
Scale:
Average concurrent players16,000
Player rating:
83.3% · 776.8K
Profile data as of:
August 29, 2026

Stranded on the shores of a mysterious island, you must learn to survive. Use your cunning to kill or tame the primeval creatures roaming the land, and encounter other players to survive, dominate... and escape!

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
  • Ark (series)
Release date
  • Windows — 2015
  • macOS — 2015
  • Linux — 2015
  • PlayStation 4 — 2016
  • Xbox One — 2015
  • Xbox Series X|S — 2020
  • Nintendo Switch — 2018
  • iOS — 2018
  • Android — 2018
Age rating
  • ESRB T — Teen, age 13+ · Steam Store
  • PEGI 16 — age 16+ · Steam Store
  • USK 16 — age 16+ · Steam Store
  • CERO D — age 17+ · IGDB mirror
  • ACB MA 15+ — Mature Accompanied 15+ · Steam Store
  • GRAC 19+ — Ages 19+ · IGDB mirror
  • ClassInd 14 — Ages 14+ · Steam Store
Content warnings
Not specified by the storefront
Interaction modes
Single-playerMultiplayer
Session capacity
  • 127 online, 127 online co-op · IGDB mirror
Access model
  • One-time purchase
Monetization
Unknown
Storefront price
  • $9.89$14.99 −34 % Steam, US storefront
Store contents
  • 32 Achievements, 18 DLC · Steam Store, August 29, 2026
Languages
EnglishRussianUkrainianGermanFrenchSpanishPortuguese, BrazilItalianPolishTurkish

Classification

Genres
ActionAdventureRPGOpen-world survival
Evidence:
Setting and subject matter
Prehistoric
Camera
First-person, Third-person
Evidence:
Visual style
Unknown
Combat system type
Shooting
Evidence:

Scale

Concurrent players · period average

16,000

August 16, 2026 — September 15, 2026

under 100over 1 million
Detailed value
15,968.01
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Average concurrent Steam players over 30 days from Steam Charts: 15,968
Date observed
September 15, 2026
Source
Steam Charts

Concurrent players · period peak

27,200

August 16, 2026 — September 15, 2026

under 100over 1 million
Detailed value
27,239
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Peak concurrent Steam players over 30 days from Steam Charts: 27,239
Date observed
September 15, 2026
Source
Steam Charts
Ratings
  • players83.3% · 776.8KSteam, US storefront · Steam reviews
  • players67.7%Global · IGDB mirror
  • critics68.9%Global · IGDB mirror
  • critics70%Steam, US storefront · Steam Store
Last update

Concurrent players

period average · May 2015 — August 2026 · Steam · published by source · Steam Charts

97,2000
May 2015August 2026
Change over period
×3296increase from 5.3 (May 2015) to 17,400 (August 2026)
Gaps
No gaps in observed months
Observations
136

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

    The official listing establishes a Tribe and shared control of tamed creatures. It does not establish differentiated roles or configurable governance.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Participants:
    Unknown: the reviewed official material does not establish whether membership attaches to an account, character, server identity, or another unit.
    Participation format:
    Unknown: the reviewed official material does not establish how individual actions aggregate into a persistent collective outcome.
    Depth:
    at most 2 of 5 — Utility layer
    What limits the result:
    Shared progression: Level 2 is an upper bound because the cited evidence does not establish shared progression; a stronger level was not inferred.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Medium— The cited material supports the recorded present classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.

    Component scores (0–4):

    • Identity and communication1 of 4 — The cited evidence supports score 1 for identity and communication; criteria not stated by the source were not inferred.
    • Governance and permissionsNot assessed — The targeted official-source review did not establish governance; source silence was not converted to score 0.
    • Shared progressionNot assessed — The targeted official-source review did not establish shared progression; source silence was not converted to score 0.
    • Shared assets and economy2 of 4 — The cited evidence supports score 2 for shared assets and infrastructure; criteria not stated by the source were not inferred.
    • Collective goals and contentNot assessed — The targeted official-source review did not establish collective goals; source silence was not converted to score 0.
    • Competition, territory, and politicsNot assessed — The targeted official-source review did not establish competition and territory; source silence was not converted to score 0.
    • Game integration3 of 4 — The cited evidence supports score 3 for game integration; criteria not stated by the source were not inferred.

    research draft · methodology 0.4 · September 2, 2026

  • An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

    The retained evidence does not establish regular player price formation or explicitly establish that prices are absent. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No adoption, relevance, structural-expectation, or dependency conclusion is derived while Presence remains Unknown for this exact boundary.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The retained evidence does not establish regular player price formation or explicitly establish that prices are absent. Silence was not treated as proof of absence, and no Depth was derived.

    research draft · methodology 0.2 · September 2, 2026

  • A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

    Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for ARK: Survival Evolved did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.

    research draft · methodology 0.3 · September 2, 2026

  • Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

    Official-source search did not resolve a built-in PvP contest with formal rules and a recorded cross-match result for this product boundary. Silence was not treated as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for ARK: Survival Evolved did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.

    research draft · methodology 0.3 · September 2, 2026

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

    The targeted source check did not establish dated substantive releases for ARK: Survival Evolved within the 2025-09-02 to 2026-09-02 window. Silence was not classified as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.

    Component scores (0–4):

    • Release cadenceNot assessed
    • Release announcementsNot assessed
    • Content scope and typeNot assessed
    • Seasonal structureNot assessed
    • Event calendarNot assessed
    • Roadmap transparencyNot assessed
    • Response to playersNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

    The retained primary item identifies a progression-related fact, but the package does not establish the progression unit, cycle and reset rules, persistence, formal axes, cap, and post-cap state required by section 16.12. A positive character-progression result is therefore not published.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 16.12 is incomplete.

    Component scores (0–4):

    • Path length and structureNot assessed
    • Progression axesNot assessed
    • Specialization choiceNot assessed
    • Role of equipmentNot assessed
    • Progression sourcesNot assessed
    • Progress persistence and carry-overNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.