Catalog
Alganon

Alganon

Live

ActionAdventureRPG

Platforms
Release:
2015
Developer:
3000AD
Scale:
Average concurrent players0
Player rating:
35.4% · 212
Profile data as of:
August 31, 2026

Old school fantasy MMORPG in which gamers play together in a large world featuring a rich history dominated by commanding deities, powerful weapons & armor, deadly magic, epic quests, ancient places to discover, cities & lands to conquer, the utilization of detailed trade skills, and more.

Official website

Screenshots

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Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • Windows — May 19, 2015
Developer
Publisher
Age rating
  • ClassInd 14 — Ages 14+ · Steam Store
Content warnings
Not specified by the storefront
Interaction modes
MultiplayerOnline PvPOnline co-op
Session capacity
Unknown
Access model
  • Free to play
Monetization
Unknown
Storefront price
Unknown
Store contents
Unknown
Languages
English

Classification

Genres
ActionAdventureRPG
Evidence:
Setting and subject matter
Unknown
Camera
Unknown
Visual style
Unknown
Combat system type
Unknown

Scale

Concurrent players · period average

0

August 1, 2026 — August 31, 2026

under 100over 1 million
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Average concurrent Steam players over 30 days from Steam Charts: 0
Date observed
August 31, 2026
Source
Steam Charts

Concurrent players · period peak

0

August 1, 2026 — August 31, 2026

under 100over 1 million
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Peak concurrent Steam players over 30 days from Steam Charts: 0
Date observed
August 31, 2026
Source
Steam Charts
Ratings
  • players35.4% · 212Steam, US storefront · Steam reviews
Last update

Concurrent players

period average · May 2015 — April 2023 · Steam · published by source · Steam Charts

340
May 2015April 2023
Change over period
−98%decrease from 18 (May 2015) to 0.3 (April 2023)
Gaps
  • No data for 2 months: January 2018 — February 2018
  • No data for 1 month: June 2018
  • No data for 1 month: November 2018
  • No data for 1 month: February 2019
  • No data for 1 month: July 2019
  • No data for 36 months: September 2019 — August 2022
  • No data for 6 months: October 2022 — March 2023
Observations
48

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.