

AION 2
AnnouncedActionAdventureRPG
- Platforms
- Release:
- 2025
- Developer:
- NC
- Scale:
- ScaleNot released
- Player rating:
- Not assessed · 0
- Profile data as of:
- August 29, 2026
AION 2 is the only MMORPG built around a world where the sky is the battlefield. Choose your faction, ascend as a Daeva, and fight a faction war across a world 36 times larger than the original. PC only, on Unreal Engine 5.
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — 2025
- Developer
- Publisher
- Age rating
- ESRB T — Teen, age 13+ · IGDB mirror
- ClassInd 14 — Ages 14+ · Steam Store
- Content warnings
- Frequent violence or goreMature content
- Interaction modes
- MultiplayerOnline PvPOnline co-op
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- 2 DLC · Steam Store, August 29, 2026
- Languages
- EnglishRussianGermanFrenchSpanishPortuguese, BrazilJapaneseKorean
Classification
- Genres
- ActionAdventureRPGEvidence:
- Setting and subject matter
- Fantasy Evidence:
- Camera
- Third-person Evidence:
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
ScaleNot released
- Ratings
- playersNot assessed · 0Steam, US storefront · Steam reviews
- players70%Global · IGDB mirror
- Last update
- August 26, 2026 — Launch Scale Test Coming Up (6 updates over 90 days) · Steam update feed
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.









