

Afterinfection
LiveLooter ShooterActionAdventureRPGMMORPGStrategySimulationOpen-world survival
- Platforms
- Release:
- 2022
- Developer:
- RePatrick21
- Scale:
- Average concurrent players≈ 0.5
- Player rating:
- 56.8% · 526
- Profile data as of:
- August 29, 2026
Afterinfection is a brand new zombie survival game designed in Unreal 4 and being developed by a small team from Thailand. After creating your survivor, you’ll start with nothing and have to make your way across a large island searching for food, water, weapons, and crafting supplies.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — 2022
- Developer
- Publisher
- Age rating
- PEGI 16 — age 16+ · Steam Store
- ClassInd 14 — Ages 14+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvPOnline co-op
- Session capacity
- Unknown
- Access model
- One-time purchase
- Monetization
- Unknown
- Storefront price
- $8.99Steam, US storefront
- Store contents
- Unknown
- Languages
- English
Classification
- Genres
- Looter ShooterActionAdventureRPGMMORPGStrategySimulationOpen-world survivalEvidence:
- Setting and subject matter
- Zombies
- Camera
- Unknown
- Visual style
- Unknown
- Combat system type
- Shooting
Scale
Concurrent players · period average
≈ 0.5
August 18, 2026 — September 16, 2026
- Detailed value
- 0.5313
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Approximate average from 32 Steam player count measurements on 21 UTC dates: 0.5
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 2
August 18, 2026 — September 16, 2026
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 32 Steam player count measurements on 21 UTC dates: 2
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
- Ratings
- players56.8% · 526Steam, US storefront · Steam reviews
- Last update
- August 18, 2023 — Skill tree system is coming (0 updates over 90 days) · Steam update feed
Concurrent players
period average · February 2022 — June 2024 · Steam · published by source · Steam Charts
- Change over period
- −94%decrease from 21 (February 2022) to 1.2 (June 2024)
- Gaps
- No data for 5 months: July 2023 — November 2023
- No data for 1 month: February 2024
- No data for 2 months: April 2024 — May 2024
- Observations
- 21
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.





