

8 Ball Pool
LiveSimulationSports and racing
- Platforms
- Release:
- 2013
- Developer:
- Miniclip.com
- Scale:
- Total installs1,330,000,000
- Player rating:
- 95.8% · 31.7M
- Profile data as of:
- August 29, 2026
Do you want to play in the world of pool games? 8 Ball Pool is an addictive challenging game based on real 3D pool games, where you will challenge your friends online. Become a master of the pool! The game 8 Ball Pool is easy to win. You just have to select the pool table and get ready. Join us and challenge your friends to this ball game in PvP mode. Use your pool strategy with the cue wisely in this online multiplayer ball game as every round will be more difficult after each level. You can play in multiplayer or PvP mode in different pool tables. Become the best pool player and challenge your friends in this pool game! You can play pool in multiplayer or PvP mode using different balls and table types. 8 Ball Pool is designed to help your intelligence. You will improve the aim when shooting balls with the cue. CHALLENGE YOUR FRIENDS Playing pool in multiplayer tournaments with friends is easy: Sign in for free with your Miniclip or Facebook account and you’ll be able to challenge your friends straight from this multiplayer 8 ball game. Challenge friends to a PvP pool match on the go. Aim and shoot your best balls with a customized cue in our online 3D PvP tournament! PLAY FOR POOL COINS AND WIN EXCLUSIVE ITEMS Customize your cue and pool table! In every competitive PvP match you play in our league, there’ll be Pool Coins at stake – win the match and the Coins are yours. You can also buy new items in the Pool Shop. Compete in our 3D multiplayer league and become a master of 8 balls in 3D! The 8 Ball level system means you’re always facing challenging players in the 8 ball league. Play multiplayer 8 Ball Pool to increase your ranking in our pool league and get access to more exclusive 8 Ball Pool match locations, where you play and compete against the best online pool players. 8 Ball Pool has different match levels: It doesn't matter if you're an amateur or a pro player, take your chance in our PvP competitions with your friends and other players and win the pool challenge: Aim with the cue and prove your skills in this free 8 ball online tournament. *This 8 Ball Pool game requires internet connection. This game includes optional in-game purchases (includes random items). Play on the Web at miniclip.com/pool TERMS AND CONDITIONS: http://www.miniclip.com/terms-and-conditions PRIVACY POLICY: http://www.miniclip.com/privacy ------------------------------------ Miniclip: http://www.miniclip.com Like 8 Ball Pool: http://on.fb.me/Wx4f23 Facebook: http://facebook.com/miniclip Twitter: http://twitter.com/miniclip
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- iOS — February 27, 2013
- Android — 2013
- Web browser — 2013
- Developer
- Publisher
- Unknown
- Age rating
- ESRB E — Everyone · IGDB mirror
- ClassInd L — Livre, age 0+ · IGDB mirror
- App Store 12+ — age 12+ · App Store
- Google Play Everyone · Google Play
- Content warnings
- Not specified by the storefront
- Interaction modes
- Multiplayer
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- EnglishRussianGermanFrenchSpanishPortugueseItalianTurkishJapaneseKorean
Classification
- Genres
- SimulationSports and racingEvidence:
- Setting and subject matter
- Sports world Evidence:
- Camera
- Isometric Evidence:
- Visual style
- Realistic Evidence:
- Combat system type
- Absent
Scale
Total installs · cumulative total
1,330,000,000
- Detailed value
- 1,331,566,843
- Coverage
- Google Play, worldwide
- Origin
- Published by source
- Confidence
- Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
- Basis
- Google Play installs: 1331566843; the storefront shows "1,000,000,000+"
- Date observed
- August 29, 2026
- Source
- Google Play
- Ratings
- players95.8% · 31.7MGoogle Play, worldwide · Google Play
- players95% · 4.8MApp Store, US storefront · App Store
- players69.9%Global · IGDB mirror
- Last update
- August 28, 2026 · Google Play
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessment scope: iOS
Official evidence establishes the recorded persistent player-organization boundary for 8 Ball Pool and supports these component results: identity and communication 3, governance 3, shared progression 3, collective goals 3, competition and territory 3, game integration 3. Unknown functions, adoption, and dependency were not inferred.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Participants:
- A level-6-or-higher player joins an open, invite-only, or closed Club.
- Participation format:
- Members’ individual winnings aggregate into the Club’s weekly leaderboard result.
- Depth:
- at most 3 of 5 — Developed system
- What limits the result:
- Shared assets and economy: Level 3 is an upper bound because the cited evidence does not establish shared assets and infrastructure; a stronger level was not inferred.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- High— The cited material supports the recorded present classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.
Component scores (0–4):
- Identity and communication3 of 4 — The cited evidence supports score 3 for identity and communication; criteria not stated by the source were not inferred.
- Governance and permissions3 of 4 — The cited evidence supports score 3 for governance; criteria not stated by the source were not inferred.
- Shared progression3 of 4 — The cited evidence supports score 3 for shared progression; criteria not stated by the source were not inferred.
- Shared assets and economyNot assessed — The targeted official-source review did not establish shared assets and infrastructure; source silence was not converted to score 0.
- Collective goals and content3 of 4 — The cited evidence supports score 3 for collective goals; criteria not stated by the source were not inferred.
- Competition, territory, and politics3 of 4 — The cited evidence supports score 3 for competition and territory; criteria not stated by the source were not inferred.
- Game integration3 of 4 — The cited evidence supports score 3 for game integration; criteria not stated by the source were not inferred.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Assessment scope: iOS
For 8 Ball Pool, the reviewed Miniclip SA material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed Miniclip SA material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Assessment scope: iOS
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for 8 Ball Pool did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Assessment scope: iOS
Official evidence confirms a competitive PvP contour with structured formats, a recorded rating or leaderboard, and seasonal competition and rewards. Unresolved features remain Unknown.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- at most 2 of 5 — Basic ladder
- What limits the result:
- Matchmaking: Component matchmaking remains Unknown after mechanic-specific research; the next level’s mandatory condition is not satisfied.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Medium— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.
Component scores (0–4):
- Competitive formats1 of 4 — Score 1 for structured formats is bounded by the cited official claim: “competitive PvP match […] increase your ranking […] get access to more …”
- MatchmakingNot assessed — Primary evidence did not resolve opponent matchmaking; retained as Unknown.
- Rating and ladder2 of 4 — Score 2 for a recorded rating or leaderboard is bounded by the cited official claim: “competitive PvP match […] increase your ranking […] get access to more …”
- Seasons and rewards1 of 4 — Score 1 for seasonal competition and rewards is bounded by the cited official claim: “competitive PvP match […] increase your ranking […] get access to more …”
- Competitive integrityNot assessed — Primary evidence did not resolve competition-integrity controls; retained as Unknown.
- Skill expressionNot assessed — Primary evidence did not resolve skill differentiation; retained as Unknown.
- Game integrationNot assessed — Primary evidence did not resolve links to other game loops; retained as Unknown.
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Assessment scope: iOS
The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
Assessment scope: iOS
The retained primary item identifies a progression-related fact, but the package does not establish the progression unit, cycle and reset rules, persistence, formal axes, cap, and post-cap state required by section 16.12. A positive character-progression result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 16.12 is incomplete.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026





