Catalog
Zero-K

Zero-K

Live

StrategyRTSSimulation

Platforms
Release:
2018
Developer:
Zero-K Team
Scale:
Average concurrent players84
Player rating:
93.8% · 4.4K
Profile data as of:
August 29, 2026

With 100+ truly unique units, Zero-K is an RTS of freedom and creativity, tempered by a decade of refinement. Sculpt land into a castle and throw invaders off it with a Jugglenaut. Explore a massive campaign, solo or co-op. Hop online for epic 32 player battles or fast paced 1v1, on 100s of maps.

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • Windows — April 27, 2018
  • Linux — April 27, 2018
Developer
Publisher
Age rating
Unknown
Content warnings
Not specified by the storefront
Interaction modes
Single-playerMultiplayerOnline PvPOnline co-opCross-platform play
Session capacity
Unknown
Access model
  • Free to play
Monetization
Unknown
Storefront price
Unknown
Store contents
  • 3 DLC · Steam Store, August 29, 2026
Languages
English

Classification

Genres
StrategyRTSSimulation
Evidence:
Setting and subject matter
Unknown
Camera
Unknown
Visual style
Unknown
Combat system type
Unknown

Scale

Concurrent players · period average

84

August 16, 2026 — September 15, 2026

under 100over 1 million
Detailed value
84.04
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Average concurrent Steam players over 30 days from Steam Charts: 84
Date observed
September 15, 2026
Source
Steam Charts

Concurrent players · period peak

181

August 16, 2026 — September 15, 2026

under 100over 1 million
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Peak concurrent Steam players over 30 days from Steam Charts: 181
Date observed
September 15, 2026
Source
Steam Charts
Ratings
  • players93.8% · 4.4KSteam, US storefront · Steam reviews
Last update

Concurrent players

period average · May 2018 — August 2026 · Steam · published by source · Steam Charts

2950
May 2018August 2026
Change over period
−70%decrease from 295 (May 2018) to 89 (August 2026)
Gaps
No gaps in observed months
Observations
100

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.