

Ymir
Early accessStrategy4XSimulationManagement
- Platforms
- Release:
- 2019
- Developer:
- Thibaud Michaud
- Scale:
- Average concurrent players15
- Player rating:
- 75.6% · 1.1K
- Profile data as of:
- August 29, 2026
Ymir is a 4X multiplayer strategy game combined with a city builder where each player develops a civilization of pigmen starting at the stone age.
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — March 16, 2019
- Developer
- Publisher
- Age rating
- ClassInd 14 — Ages 14+ · Steam Store
- Content warnings
- Mature content
- Interaction modes
- Single-playerMultiplayerOnline PvP
- Session capacity
- Unknown
- Access model
- One-time purchase
- Monetization
- Unknown
- Storefront price
- $34.99Steam, US storefront
- Store contents
- 1 Achievement · Steam Store, August 29, 2026
- Languages
- EnglishFrench
Classification
- Genres
- Strategy4XSimulationManagementEvidence:
- Setting and subject matter
- Unknown
- Camera
- Unknown
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
15
August 16, 2026 — September 15, 2026
- Detailed value
- 15.49
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 15
- Date observed
- September 15, 2026
- Source
- Steam Charts
Concurrent players · period peak
33
August 16, 2026 — September 15, 2026
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 33
- Date observed
- September 15, 2026
- Source
- Steam Charts
- Ratings
- players75.6% · 1.1KSteam, US storefront · Steam reviews
- Last update
- March 31, 2026 — Ymir "New Dawn": Alpha completed (0 updates over 90 days) · Steam update feed
Concurrent players
period average · July 2017 — August 2026 · Steam · published by source · Steam Charts
- Change over period
- ×95.4increase from 0.2 (July 2017) to 19 (August 2026)
- Gaps
- No data for 11 months: April 2018 — February 2019
- Observations
- 99
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.





