

WWE Champions
LiveRPGPuzzle
- Platforms
- Release:
- 2017
- Developer:
- Scopely
- Scale:
- Total installs54,200,000
- Player rating:
- 87.1% · 402.2K
- Profile data as of:
- August 29, 2026
Play WWE Champions, an immensely challenging World Wrestling Entertainment mobile game. Compete in Contests based on NXT, Raw, SmackDown and more. Collect over 500 Superstars including The Rock, Cody Rhodes, and Becky Lynch. Enjoy action RPG and puzzle battles. Join over 35 million players and feel the excitement of the WWE Universe. Try to stay undefeated on the Road to WrestleMania in the ultimate match 3 RPG! COLLECT HUNDREDS OF WWE SUPERSTARS AND LEGENDS * The Rock, Roman Reigns, Alexa Bliss, and John Cena - Start your roster with top WWE Superstars and Legends. * Bret "Hit Man" Hart, Andre the Giant, and more - Add legendary heavyweights to your team. * Choose The Undertaker, Stone Cold Steve Austin, and all-time Attitude Era icons. * Add Asuka, Becky Lynch, Charlotte Flair and other top Women’s Superstars. * The NWO, New Day, DX, and all the greatest factions are here. * Lucha Libre greats like Rey Mysterio and more await. Choose your style! ACTION RPG GAME, WWE STYLE * Use your skills to earn XP in this unique RPG Puzzle Battle Game. * Win matches to customize moves and upgrade your team. * Action RPG gameplay lets you choose how to battle. * Hire Trainers to boost your Superstars’ abilities. * Strategize! Pick the best Class to beat opponents. Choose from Technicians, Strikers, and more. CAN YOU STAY UNDEFEATED IN WWE EVENTS & CONTESTS? * Join the WWE Universe in new weekly bouts and events. * NXT, Monday Night RAW, and SmackDown themed battles. * Upgrade to use the Stone Cold Stunners, Rock Bottom, Styles Clash and more.. * Enter monthly title events and recruit up-and-coming WWE Superstars. * Rank up from NXT beginnings to main eventing arenas around the world. * In-game Contests update every week to match on-air storylines. MATCH 3 RPG PUZZLE BATTLES MEET WWE MOVES * Match 3 gems to obliterate rivals. * Use signature WWE Superstar moves. * Upgrade to use the Stone Cold Stunners, Rock Bottom, Styles Clash and more.. * Puzzle battle RPG combos and finishing moves PVP SHOWDOWNS * PvP WWE battles with enhanced worldwide multiplayer matchmaking. * Showdown Shop store delivers exclusive rewards & prizes. FACTIONS & ALLIANCES, WWE STYLE * Join a Faction to play with friends and to heal and help teammates. * Strategize with Faction members in your own Headquarters. * Exclusive Faction Missions earn rewards and loot. CUSTOM TITLES WITH ABILITIES & BUFFS * Collect straps and medals to craft specialized Titles. * Customize and upgrade each Title. Thousands of different combinations. VIP MEMBERSHIP SUBSCRIPTIONS * Subscribe to WWE Champions exclusive memberships. * Play as Triple H - King of Kings, DX Triple H, or DX Shawn Michaels. * Access to exclusive content, contests and special rewards. **WINNER! Webby People's Voice Award (Sports Games)** Free trials will convert to a recurring subscription after 7 days (if applicable). The payment shown in the price and payment schedule at time of sign up for the tier selected will be charged to your account when the subscription begins, and it will auto-renew as described unless turned off at least 24 hours before the end of a subscription period. Renewal payments will be charged within 24 hours before the end of a subscription period on the same price and payment schedule you selected . Unused portions of free trials will be forfeited upon purchase of a subscription. You can manage subscriptions and turn off auto-renewals in your device account settings. Terms of Service: http://scopely.com/tos/ Privacy Policy: http://scopely.com/privacy/ Additional Information, Rights, and Choices Available to California Players: https://scopely.com/privacy/#additionalinfo-california.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- WWE (series)
- Release date
- iOS — January 25, 2017
- Android — 2017
- Web browser — date unknown
- Developer
- Publisher
- Unknown
- Age rating
- App Store 12+ — age 12+ · App Store
- Google Play Teen — age 13+ · Google Play
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayer
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- EnglishRussianUkrainianGermanFrenchSpanishPortugueseItalianPolishTurkish
Classification
- Genres
- RPGPuzzleEvidence:
- Setting and subject matter
- Unknown
- Camera
- Unknown
- Visual style
- Unknown
- Combat system type
- Fighting Evidence:
Scale
Total installs · cumulative total
54,200,000
- Detailed value
- 54,236,934
- Coverage
- Google Play, worldwide
- Origin
- Published by source
- Confidence
- Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
- Basis
- Google Play installs: 54236934; the storefront shows "50,000,000+"
- Date observed
- August 29, 2026
- Source
- Google Play
- Ratings
- players87.1% · 402.2KGoogle Play, worldwide · Google Play
- players86.2% · 30KApp Store, US storefront · App Store
- Last update
- August 12, 2026 · Google Play
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessment scope: iOS
For WWE Champions, the reviewed Scopely, Inc. material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed Scopely, Inc. material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Assessment scope: iOS
For WWE Champions, the reviewed Scopely, Inc. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed Scopely, Inc. material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Assessment scope: iOS
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for WWE Champions did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Assessment scope: iOS
Official-source search did not resolve a built-in PvP contest with formal rules and a recorded cross-match result for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for WWE Champions did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Assessment scope: iOS
The checked first-party item does not establish a dated substantive release under section 15.4 for this assessment boundary: The excerpt reports bug fixes only and does not meet the substantive-release rule. Presence remains Unknown rather than Absent.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No participation numerator or eligible-audience denominator can be derived because mechanic Presence is unresolved.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked primary item is insufficient for Presence or Depth: The excerpt reports bug fixes only and does not meet the substantive-release rule.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
Assessment scope: iOS
The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in WWE Champions. Silence was not classified as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Encounter mode (record 1):
- Unknown— The checked source does not establish a specific player encounter contour.
- Progression role dimension in an encounter (record 1):
- Unknown— The source does not establish progression effects for either gear-and-stats or roster-and-roles.
- Progression role in an encounter (record 1):
- Unknown— Normalization, advantage, or a horizontal progression role in an encounter is not established.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026




