

WGT by Topgolf
LiveSimulationSports and racing
- Platforms
- Release:
- 2013
- Developer:
- Topgolf Media
- Scale:
- Total installs22,400,000
- Player rating:
- 81.3% · 234.2K
- Profile data as of:
- September 1, 2026
No tee time or green fees necessary. Play bucket-list courses like Pebble Beach, St Andrews, Quail Hollow, PGA Frisco (Fields Ranch East) and more when you can't get out to play – without sacrificing the "realness" of golf, including all the highs (and even some of the lows...) Compete against players worldwide or tee off solo as you progress and collect rewards. Join a country club, enter tournaments and sharpen your golf skills from anywhere. World Golf Tour (WGT) is for players who love the game. WGT features: - Iconic courses - Bandon Dunes, Chambers Bay, PGA National and many more - 18-hole stroke play - full courses playable in a variety of game modes - Head-to-Head multiplayer - compete against players all over the world - Country Clubs - join a club for special tournaments and rewards - Tournaments - compete to win prizes - Real-world gear - use the same brands as your favorite pros - Weekly events - there’s always something new to play - Goals & Achievements - track your progress and earn even more rewards Note: a network connection is required to play WGT. For the best possible experience, high-speed internet is recommended. For Help/Support: http://m.wgt.com/help/request Terms & Conditions: https://m.wgt.com/terms Privacy Policy: https://m.wgt.com/privacy
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Overview
- Franchise
- PGA Tour Golf (brand)
- Release date
- Windows — 2013
- macOS — 2013
- iOS — October 16, 2013
- Android — 2015
- Developer
- Publisher
- Unknown
- Age rating
- App Store 12+ — age 12+ · App Store
- Google Play Everyone · Google Play
- Content warnings
- Not specified by the storefront
- Interaction modes
- Multiplayer
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- EnglishGermanFrenchSpanish
Classification
- Genres
- SimulationSports and racingEvidence:
- Setting and subject matter
- Unknown
- Camera
- Third-person Evidence:
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Total installs · cumulative total
22,400,000
- Detailed value
- 22,425,422
- Coverage
- Google Play, worldwide
- Origin
- Published by source
- Confidence
- Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
- Basis
- Google Play installs: 22425422; the storefront shows "10,000,000+"
- Date observed
- September 1, 2026
- Source
- Google Play
- Ratings
- players81.3% · 234.2KGoogle Play, worldwide · Google Play
- players89.6% · 108.3KApp Store, US storefront · App Store
- players90%Global · IGDB mirror
- Last update
- August 26, 2026 · Google Play
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessment scope: iOS
The official listing establishes an in-game Country Club identity. It does not show that tournaments, rewards, or progression aggregate at Club level.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Participants:
- Unknown: the reviewed official material does not establish whether membership attaches to an account, character, server identity, or another unit.
- Participation format:
- Unknown: the reviewed official material does not establish how individual actions aggregate into a persistent collective outcome.
- Depth:
- at most 1 of 5 — Identity layer
- What limits the result:
- Governance and permissions: Level 1 is an upper bound because the cited evidence does not establish governance; a stronger level was not inferred.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Medium— The cited material supports the recorded present classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.
Component scores (0–4):
- Identity and communication1 of 4 — The cited evidence supports score 1 for identity and communication; criteria not stated by the source were not inferred.
- Governance and permissionsNot assessed — The targeted official-source review did not establish governance; source silence was not converted to score 0.
- Shared progressionNot assessed — The targeted official-source review did not establish shared progression; source silence was not converted to score 0.
- Shared assets and economyNot assessed — The targeted official-source review did not establish shared assets and infrastructure; source silence was not converted to score 0.
- Collective goals and contentNot assessed — The targeted official-source review did not establish collective goals; source silence was not converted to score 0.
- Competition, territory, and politicsNot assessed — The targeted official-source review did not establish competition territory; source silence was not converted to score 0.
- Game integration1 of 4 — The source places Country Clubs in the game but does not tie tournament results or progression to Club membership.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Assessment scope: iOS
For WGT by Topgolf, the reviewed World Golf Tour, Inc material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed World Golf Tour, Inc material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Assessment scope: iOS
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for WGT by Topgolf did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Assessment scope: iOS
Players compete globally in head-to-head play and tournaments; a current official App Store event advertises a Showdown leaderboard.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- at most 2 of 5 — Basic ladder
- What limits the result:
- Matchmaking: Component matchmaking remains Unknown after mechanic-specific research; the next level’s mandatory condition is not satisfied.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Medium— The official iOS listing directly supports multiplayer tournaments and a current Showdown leaderboard; matchmaking, season rules, integrity, and condition standardization remain unresolved.
Component scores (0–4):
- Competitive formats1 of 4 — Score 1 is bounded by the official listing of head-to-head multiplayer and tournaments.
- MatchmakingNot assessed — The official listing does not resolve opponent-selection logic.
- Rating and ladder2 of 4 — Score 2 is bounded by the current official App Store event tagline naming a Showdown leaderboard.
- Seasons and rewardsNot assessed — A current event is labelled as a new season, but the listing does not resolve recurring competitive-season rules or end rewards.
- Competitive integrityNot assessed — The official listing does not resolve competition-integrity controls.
- Skill expressionNot assessed — The marketing phrase about sharpening skills does not establish differentiated competitive mastery; retained as Unknown.
- Game integrationNot assessed — The listing mentions progression and rewards beside solo and multiplayer play but does not attribute them specifically to the competitive contour.
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Assessment scope: iOS
The targeted source check did not establish dated substantive releases for WGT by Topgolf within the 2025-09-02 to 2026-09-02 window. Silence was not classified as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
Assessment scope: iOS
The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in WGT by Topgolf. Silence was not classified as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Encounter mode (record 1):
- Unknown— The checked source does not establish a specific player encounter contour.
- Progression role dimension in an encounter (record 1):
- Unknown— The source does not establish progression effects for either gear-and-stats or roster-and-roles.
- Progression role in an encounter (record 1):
- Unknown— Normalization, advantage, or a horizontal progression role in an encounter is not established.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026


