

Timeflow – Life Sim
Early accessRPGStrategySimulationLife simulationCasual and puzzle
- Platforms
- Release:
- 2015
- Developer:
- Digital Geckos, Roman Makhmutov
- Scale:
- Average concurrent players12
- Player rating:
- 92.6% · 1.6K
- Profile data as of:
- August 29, 2026
This game will make you rich! Learn the basics of investment and life management. Your goal is to make your dream come true. You can make a career, buy real estate, run business, trade stocks, become a blogger, or make a fortune on an art market. Study, network, and plan your time for all of it.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — 2015
- macOS — January 18, 2019
- Linux — January 18, 2019
- iOS — 2017
- Android — 2017
- Developer
- Publisher
- Age rating
- ESRB E10+ — Everyone 10+ · Steam Store
- USK 12 — age 12+ · Steam Store
- CERO B — age 12+ · Steam Store
- ACB G — General · Steam Store
- GRAC 12+ — Ages 12+ · Steam Store
- ClassInd 12 — Ages 12+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvPSplit screenLocal PvP
- Session capacity
- Unknown
- Access model
- One-time purchase
- Monetization
- In-app purchases
- Storefront price
- $14.99Steam, US storefront
- Store contents
- 105 Achievements, 13 DLC · Steam Store, August 29, 2026
- Languages
- EnglishRussian
Classification
- Genres
- RPGStrategySimulationLife simulationCasual and puzzleEvidence:
- Setting and subject matter
- Modern day Evidence:
- Camera
- Isometric Evidence:
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
12
August 16, 2026 — September 15, 2026
- Detailed value
- 12.33
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 12
- Date observed
- September 15, 2026
- Source
- Steam Charts
Concurrent players · period peak
32
August 16, 2026 — September 15, 2026
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 32
- Date observed
- September 15, 2026
- Source
- Steam Charts
- Ratings
- players92.6% · 1.6KSteam, US storefront · Steam reviews
- players50%Global · IGDB mirror
- Last update
- March 21, 2026 — Update 13.1.15 (0 updates over 90 days) · Steam update feed
Concurrent players
period average · January 2019 — August 2026 · Steam · published by source · Steam Charts
- Change over period
- −92%decrease from 153 (January 2019) to 13 (August 2026)
- Gaps
- No gaps in observed months
- Observations
- 92
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.





