

The Mighty Quest for Epic Loot
UnknownMelee actionRPG
- Platforms
- Release:
- 2013
- Developer:
- Ubisoft Montreal
- Scale:
- Average concurrent players1.8
- Player rating:
- 66.8% · 9.7K
- Profile data as of:
- October 19, 2026
Description unavailable
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — 2013
- Developer
- Publisher
- Unknown
- Age rating
- ESRB T — Teen, age 13+ · IGDB mirror
- PEGI 12 — age 12+ · IGDB mirror
- ACB PG — Parental Guidance · IGDB mirror
- Content warnings
- Not specified by the storefront
- Interaction modes
- Not specified by the source
- Session capacity
- Unknown
- Access model
- Unknown
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- Unknown
Classification
- Genres
- Melee actionRPGEvidence:
- Setting and subject matter
- Fantasy, Historical Evidence:
- Camera
- Isometric Evidence:
- Visual style
- Unknown
- Combat system type
- Melee combat Evidence:
Scale
Concurrent players · period average
1.8
October 2, 2026 — November 1, 2026
- Detailed value
- 1.78
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 1
- Date observed
- November 1, 2026
- Source
- Steam Charts
Concurrent players · period peak
6
October 2, 2026 — November 1, 2026
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 6
- Date observed
- November 1, 2026
- Source
- Steam Charts
- Ratings
- players66.8% · 9.7KSteam, US storefront · Steam reviews
- players69.9%Global · IGDB mirror
- critics72%Global · IGDB mirror
- Last update
- July 22, 2015 — Infinity Gets Another Upgrade! (0 updates over 90 days) · Steam update feed
Concurrent players
period average · November 2013 — April 2026 · Steam · published by source · Steam Charts
- Change over period
- −99%decrease from 239 (November 2013) to 2.9 (April 2026)
- Gaps
- No data for 1 month: August 2023
- No data for 1 month: March 2025
- No data for 2 months: July 2025 — August 2025
- No data for 5 months: November 2025 — March 2026
- Observations
- 141
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.









