Catalog
Spades Plus

Spades Plus

Live

Card and board games

Platforms
Release:
2014
Developer:
Zynga
Scale:
Total installs16,600,000
Player rating:
95% · 420.6K
Profile data as of:
September 1, 2026

Experience the #1 Spades card game on your iOS device, by Zynga. Download the ultimate free Spades game today and see what players are raving about! Let’s join the LARGEST SPADES COMMUNITY in the world to play with millions of online players! Spades Plus offers you a great experience against many Spades players from all around the world! You can play in many different game modes such as Classic, Solo, Mirror and Whiz. Now playing Spades is much better with Tournaments, Knock-Out and many other different modes! Spades is one of the traditional trick-taking card games like Bid Whist, Hearts, Euchre & Canasta, but this game is played in pairs in which spades is always the trump. ==SPADES PLUS FEATURES== ● FREE COINS Get 20,000 Free Coins as a “Welcome Bonus”, and get even more coins by collecting your “Daily Bonus” every day! ● DIFFERENT MODES Play Spades however you want! CLASSIC: Make your bid with your partner and challenge other teams VIP: Play the classic Partnership Spades in custom Tables SOLO: There is no partnership. Each player gets his/her own points MIRROR: You bid the number of your Spades Cards in your hand WHIZ: You can bid “NIL” or the number of your Spades Cards in your hand ● TOURNAMENTS & CHALLENGES Win the 16 player-Tournament or Knock-Out Challenge to get amazing prizes! ● GREAT SOCIAL EXPERIENCE Meet new people and add them as friends to be their best partner or challenge them in games! Use Public or Private Chat to stay in touch with other players. ● CREATE YOUR OWN TABLES You can create tables in different modes. Choose your “Game Rule” type, set the “Bet Amount” and the “Final Point” or decide if there will be “Nil”, “Blind Nil” or “Chat” options. If you don’t want to be found, create your own “Private Table” where games are “Invite Only”. ● GET NEW DECKS Join the seasonal competitions to get new deck designs. Show your new decks to other users while playing against them! Additional information: *Spades Plus is produced by Zynga which is creator of many social fun card and board games such as: Gin Rummy Plus, Backgammon Plus, Rummy Plus, Solitaire. *Make sure you have a good internet connection to get the best experience. *The game is free to play; however, in-app purchases are available for additional content and in-game currency. In-app purchases range from $0.99 to $99.99 USD. *Game is intended for adults and does not require any real money. There is also no opportunity to win real money or prizes. Whoever wins this game does not necessarily have to win real money games. *Use of this application is governed by Zynga’s Terms of Service, found at https://www.take2games.com/legal. Spades Plus has monthly Subscriptions that allow you unlock Emoji, Table Colors and Remaining Cards features unlimited and get additional game currencies every day. Prices are in United States dollars and will be converted to the local currency or your country of residence. Pricing and other subscription details are subject to change upon prior notice by Zynga. Account will be charged for renewal within 24-hours prior to the end of the current period, and identify the cost of the renewal. Additionally, auto-renewals may be turned off in your Device Settings after purchase. Your iTunes Account will be charged when the purchase is confirmed. Refunds will not be provided for the unused portion of any term. ©2017 Zynga Inc.

Overview

Franchise
Unknown
Release date
  • iOS — May 19, 2014
  • Android — date unknown
Developer
Publisher
Unknown
Age rating
  • ESRB T — Teen, age 13+ · IGDB mirror
  • App Store 12+ — age 12+ · App Store
  • Google Play Teen — age 13+ · Google Play
Content warnings
Not specified by the storefront
Interaction modes
Single-playerMultiplayerOnline co-opDrop-in
Session capacity
  • 4 online, 2 online co-op · IGDB mirror
Access model
  • Free to play
Monetization
Unknown
Storefront price
Unknown
Store contents
Unknown
Languages
English

Classification

Genres
Card and board games
Evidence:
Setting and subject matter
Unknown
Camera
First-person
Evidence:
Visual style
Unknown
Combat system type
Card battle
Evidence:

Scale

Total installs · cumulative total

16,600,000

Detailed value
16,611,538
Coverage
Google Play, worldwide
Origin
Published by source
Confidence
Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
Basis
Google Play installs: 16611538; the storefront shows "10,000,000+"
Date observed
September 1, 2026
Source
Google Play
Ratings
  • players95% · 420.6KGoogle Play, worldwide · Google Play
  • players94.4% · 183.2KApp Store, US storefront · App Store
Last update
  • August 21, 2026 · Google Play

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

    Assessment scope: iOS

    For Spades Plus, the reviewed Zynga Inc. material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The reviewed Zynga Inc. material is insufficient to establish presence or absence. Silence was not treated as absence.

    research draft · methodology 0.4 · September 2, 2026

  • An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

    Assessment scope: iOS

    For Spades Plus, the reviewed Zynga Inc. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The reviewed Zynga Inc. material is insufficient to establish presence or absence. Silence was not treated as absence.

    research draft · methodology 0.2 · September 2, 2026

  • A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

    Assessment scope: iOS

    Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Spades Plus did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.

    research draft · methodology 0.3 · September 2, 2026

  • Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

    Assessment scope: iOS

    Official evidence confirms a competitive PvP contour with structured formats and a recorded rating or leaderboard. Unresolved features remain Unknown.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    at most 2 of 5 — Basic ladder
    What limits the result:
    Matchmaking: Component matchmaking remains Unknown after mechanic-specific research; the next level’s mandatory condition is not satisfied.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Medium— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.

    Component scores (0–4):

    • Competitive formats1 of 4 — Score 1 for structured formats is bounded by the cited official claim: “Win the 16 player-Tournament or Knock-Out Challenge to get amazing prizes!”
    • MatchmakingNot assessed — Primary evidence did not resolve opponent matchmaking; retained as Unknown.
    • Rating and ladder2 of 4 — Score 2 for a recorded rating or leaderboard is bounded by the cited official claim: “Win the 16 player-Tournament or Knock-Out Challenge to get amazing prizes!”
    • Seasons and rewardsNot assessed — Primary evidence did not resolve seasonal competition and rewards; retained as Unknown.
    • Competitive integrityNot assessed — Primary evidence did not resolve competition-integrity controls; retained as Unknown.
    • Skill expressionNot assessed — Primary evidence did not resolve skill differentiation; retained as Unknown.
    • Game integrationNot assessed — Primary evidence did not resolve links to other game loops; retained as Unknown.

    research draft · methodology 0.3 · September 2, 2026

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

    Assessment scope: iOS

    The targeted source check did not establish dated substantive releases for Spades Plus within the 2025-09-02 to 2026-09-02 window. Silence was not classified as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.

    Component scores (0–4):

    • Release cadenceNot assessed
    • Release announcementsNot assessed
    • Content scope and typeNot assessed
    • Seasonal structureNot assessed
    • Event calendarNot assessed
    • Roadmap transparencyNot assessed
    • Response to playersNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

    Assessment scope: iOS

    The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in Spades Plus. Silence was not classified as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Encounter mode (record 1):
    Unknown— The checked source does not establish a specific player encounter contour.
    Progression role dimension in an encounter (record 1):
    Unknown— The source does not establish progression effects for either gear-and-stats or roster-and-roles.
    Progression role in an encounter (record 1):
    Unknown— Normalization, advantage, or a horizontal progression role in an encounter is not established.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.

    Component scores (0–4):

    • Path length and structureNot assessed
    • Progression axesNot assessed
    • Specialization choiceNot assessed
    • Role of equipmentNot assessed
    • Progression sourcesNot assessed
    • Progress persistence and carry-overNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.