Catalog
One Way To Die

One Way To Die

Live

AdventureNarrative adventure

Platforms
Release:
2015
Scale:
Average concurrent players0.8
Player rating:
55.4% · 354
Profile data as of:
October 19, 2026

After waking from a terrifying dream of your own untimely death, you attempt to make your way to the Finnigan Brothers' Fun Park for its last day then back home again. It's like playing Russian roulette with five chambers loaded, but more frustrating.

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • Windows — September 1, 2015
  • Linux — September 1, 2015
Age rating
  • ClassInd 14 — Ages 14+ · Steam Store
Content warnings
Mature content
Interaction modes
Single-playerMultiplayerOnline PvPCross-platform play
Session capacity
Unknown
Access model
  • Free to play
Monetization
Unknown
Storefront price
Unknown
Store contents
  • 18 Achievements, 1 DLC · Steam Store, November 1, 2026
Languages
English

Classification

Genres
AdventureNarrative adventure
Evidence:
Setting and subject matter
Horror
Camera
Unknown
Visual style
Cartoon
Combat system type
Unknown

Scale

Concurrent players · period average

0.8

October 2, 2026 — November 1, 2026

under 100over 1 million
Detailed value
0.81
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Average concurrent Steam players over 30 days from Steam Charts: 0
Date observed
November 1, 2026
Source
Steam Charts

Concurrent players · period peak

3

October 2, 2026 — November 1, 2026

under 100over 1 million
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Peak concurrent Steam players over 30 days from Steam Charts: 3
Date observed
November 1, 2026
Source
Steam Charts
Ratings
  • players55.4% · 354Steam, US storefront · Steam reviews
Last update

Concurrent players

period average · September 2015 — September 2025 · Steam · published by source · Steam Charts

9.50
September 2015September 2025
Change over period
−76%decrease from 9.5 (September 2015) to 2.3 (September 2025)
Gaps
  • No data for 3 months: October 2019 — December 2019
  • No data for 63 months: February 2020 — April 2025
  • No data for 2 months: July 2025 — August 2025
Observations
53

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.