Catalog
Mobile Dungeon

Mobile Dungeon

Live

AdventureRPGStrategyCasual and puzzle

Platforms
Release:
2026
Scale:
Average concurrent players48
Player rating:
64.5% · 245
Profile data as of:
September 7, 2026

From the universe of Shakes & Fidget, the NEW Team Battle RPG dungeon crawler!

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • Windows — March 3, 2026
Age rating
  • ClassInd 10 — Ages 10+ · Steam Store
Content warnings
Not specified by the storefront
Interaction modes
Single-playerMultiplayerCross-platform play
Session capacity
Unknown
Access model
  • Free to play
Monetization
  • In-app purchases
Storefront price
Unknown
Store contents
Unknown
Languages
EnglishGermanFrenchSpanishItalianPolishCzechHungarian

Classification

Genres
AdventureRPGStrategyCasual and puzzle
Evidence:
Setting and subject matter
Fantasy
Evidence:
Camera
Unknown
Visual style
Unknown
Combat system type
Unknown

Scale

Concurrent players · period average

48

August 16, 2026 — September 15, 2026

under 100over 1 million
Detailed value
47.61
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Average concurrent Steam players over 30 days from Steam Charts: 47
Date observed
September 15, 2026
Source
Steam Charts

Concurrent players · period peak

92

August 16, 2026 — September 15, 2026

under 100over 1 million
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Peak concurrent Steam players over 30 days from Steam Charts: 92
Date observed
September 15, 2026
Source
Steam Charts
Ratings
  • players64.5% · 245Steam, US storefront · Steam reviews
Last update

Concurrent players

period average · August 2024 — August 2026 · Steam · published by source · Steam Charts

990
August 2024August 2026
Change over period
+96%increase from 24 (August 2024) to 47 (August 2026)
Gaps
No gaps in observed months
Observations
25

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.