

League of Masters: Auto Chess
LiveRPGStrategyAuto BattlerCasual and puzzle
- Platforms
- Release:
- 2023
- Developer:
- ActionPay Games, Games of Masters
- Scale:
- Average concurrent players≈ 1.3
- Player rating:
- 69.2% · 208
- Profile data as of:
- September 2, 2026
League of Masters is a new take on the Auto Chess genre. Our game is a dynamic PvP experience with a deep progression system. Challenge friends and foes in an epic battle of wits that will determine who the true strategist is.
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — November 5, 2024
- iOS — date unknown
- Android — 2023
- Developer
- Publisher
- Age rating
- PEGI 7 — age 7+ · IGDB mirror
- ClassInd 18 — Ages 18+ · Steam Store
- Content warnings
- Mature content
- Interaction modes
- MultiplayerOnline PvPCross-platform play
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- EnglishRussianGermanSpanish
Classification
- Genres
- RPGStrategyAuto BattlerCasual and puzzleEvidence:
- Setting and subject matter
- Fantasy Evidence:
- Camera
- Side view Evidence:
- Visual style
- Unknown
- Combat system type
- Auto-battle
Scale
Concurrent players · period average
≈ 1.3
August 20, 2026 — September 17, 2026
- Detailed value
- 1.2727
- Observations
- 33
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 33 measurements on 21 UTC dates over 29 days; 4 of 4 six-hour windows; 25 of 58 scheduled opportunities missing
- Basis
- Approximate average from 33 Steam player count measurements on 21 UTC dates: 1.3
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 17, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 4
August 20, 2026 — September 17, 2026
- Observations
- 33
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 33 measurements on 21 UTC dates over 29 days; 4 of 4 six-hour windows; 25 of 58 scheduled opportunities missing
- Basis
- Highest observed value from 33 Steam player count measurements on 21 UTC dates: 4
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 17, 2026
- Source
- Steam Web API
- Ratings
- players69.2% · 208Steam, US storefront · Steam reviews
- Last update
- February 4, 2025 — Guess the New Characters! (0 updates over 90 days) · Steam update feed
Concurrent players
period average · November 2024 — May 2026 · Steam · published by source · Steam Charts
- Change over period
- −90%decrease from 26 (November 2024) to 2.6 (May 2026)
- Gaps
- No gaps in observed months
- Observations
- 19
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.





