Catalog
League of Masters: Auto Chess

League of Masters: Auto Chess

Live

RPGStrategyAuto BattlerCasual and puzzle

Platforms
Release:
2023
Scale:
Average concurrent players≈ 1.3
Player rating:
69.2% · 208
Profile data as of:
September 2, 2026

League of Masters is a new take on the Auto Chess genre. Our game is a dynamic PvP experience with a deep progression system. Challenge friends and foes in an epic battle of wits that will determine who the true strategist is.

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • Windows — November 5, 2024
  • iOS — date unknown
  • Android — 2023
Age rating
  • PEGI 7 — age 7+ · IGDB mirror
  • ClassInd 18 — Ages 18+ · Steam Store
Content warnings
Mature content
Interaction modes
MultiplayerOnline PvPCross-platform play
Session capacity
Unknown
Access model
  • Free to play
Monetization
  • In-app purchases
Storefront price
Unknown
Store contents
Unknown
Languages
EnglishRussianGermanSpanish

Classification

Genres
RPGStrategyAuto BattlerCasual and puzzle
Evidence:
Setting and subject matter
Fantasy
Evidence:
Camera
Side view
Evidence:
Visual style
Unknown
Combat system type
Auto-battle

Scale

Concurrent players · period average

≈ 1.3

August 20, 2026 — September 17, 2026

under 100over 1 million
Detailed value
1.2727
Observations
33
Coverage
Steam
Origin
Calculated
Confidence
Low — 33 measurements on 21 UTC dates over 29 days; 4 of 4 six-hour windows; 25 of 58 scheduled opportunities missing
Basis
Approximate average from 33 Steam player count measurements on 21 UTC dates: 1.3
Calculation rule
concurrent_from_probes_v3
Date observed
September 17, 2026
Source
Steam Web API

Concurrent players · period peak

≈ 4

August 20, 2026 — September 17, 2026

under 100over 1 million
Observations
33
Coverage
Steam
Origin
Calculated
Confidence
Low — 33 measurements on 21 UTC dates over 29 days; 4 of 4 six-hour windows; 25 of 58 scheduled opportunities missing
Basis
Highest observed value from 33 Steam player count measurements on 21 UTC dates: 4
Calculation rule
concurrent_from_probes_v3
Date observed
September 17, 2026
Source
Steam Web API
Ratings
  • players69.2% · 208Steam, US storefront · Steam reviews
Last update

Concurrent players

period average · November 2024 — May 2026 · Steam · published by source · Steam Charts

260
November 2024May 2026
Change over period
−90%decrease from 26 (November 2024) to 2.6 (May 2026)
Gaps
No gaps in observed months
Observations
19

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.