Catalog
King’s Bounty: Legions

King’s Bounty: Legions

Live

AdventureRPGStrategy

Platforms
Release:
2013
Developer:
Nival
Scale:
Average concurrent players≈ 0.6 – 50
Player rating:
53.7% · 1.3K
Profile data as of:
September 2, 2026

King’s Bounty: Legions is vibrant, well thought-out 3D online strategy game with turn-based combat in a vast and diverse game universe. Head into a world full of magic, wondrous creatures and wicked monsters. Become a knight, forge armor in the smithy and gather an invincible army!

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
  • King's Bounty (series)
Release date
  • Windows — December 10, 2013
Developer
Publisher
Age rating
  • ClassInd L — Livre, age 0+ · Steam Store
Content warnings
Not specified by the storefront
Interaction modes
Single-playerMultiplayerCross-platform play
Session capacity
Unknown
Access model
  • Free to play
Monetization
Unknown
Storefront price
Unknown
Store contents
Unknown
Languages
EnglishRussianGermanFrenchPolishKorean

Classification

Genres
AdventureRPGStrategy
Evidence:
Setting and subject matter
Historical
Evidence:
Camera
Unknown
Visual style
Unknown
Combat system type
Unknown

Scale

Concurrent players · period average

≈ 0.6 – 50

under 100over 1 million
Coverage
Steam
Origin
Calculated
Confidence
Low — Calculated from Steam review counts: in the validation sample, the rule covers 77% of games, with a typical 3.5x difference from known concurrent player counts
Basis
Calculated from 1,289 Steam reviews over 13 years since release using rule reviews_to_online_v1
Calculation rule
reviews_to_online_v1
Date observed
September 7, 2026
Source
Steam reviews
Ratings
  • players53.7% · 1.3KSteam, US storefront · Steam reviews
Last update

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.