Catalog
Jurassic World Alive

Jurassic World Alive

Live

AdventureStrategy

Platforms
Release:
2018
Developer:
Ludia, Inc.
Scale:
Total installs33,300,000
Player rating:
84.1% · 669.8K
Profile data as of:
August 29, 2026

Bring dinosaurs to life in Jurassic World Alive! Dinosaurs have returned to rule the Earth, and they’re roaming free in your world. Explore your surrounding area to find your favorite Jurassic World dinosaurs, including new breeds that are more awe-inspiring and terrifying than ever before! Discover your world and collect epic dinosaur DNA to level up and create hybrids in the lab. Craft the perfect strike team and take them into battle in real-time player-vs-player matches. Challenge your friends to win exclusive rewards! EXPLORE your world with location-based technology and discover dinosaurs on a map. Discover surprises around every corner – you’ll never know who you’ll run into! COLLECT rare and stunning dinosaurs and maintain a full roster of thriving prehistoric animals. CREATE unique hybrid dinosaurs in the Lab – science knows no limits! BATTLE teams of dinosaurs to defend and challenge others in real-time PVP arenas; come back daily for new events and rewards! EARN rewards in battle and stock up by visiting Supply Drops near you. SHARE your legendary dinosaur collection by posting AR images and videos to your social pages! Become the ultimate dinosaur trainer today! Membership - Jurassic World Alive offers a monthly subscription at USD $9.99, please note prices may vary depending on sales taxes or countries. - The user will be asked to login to his iTunes account (if not already) prior to the purchase. - The payment will be charged to iTunes Account at confirmation of purchase. - Additional information will be provided afterward stating that subscription automatically renews unless auto-renew is turned off at least 24-hours before the end of the current period. - We also mention there that subscriptions may be managed by the user and auto-renewal may be turned off by going to the user's Account Settings after purchase. - The account will be charged for renewal within 24-hours prior to the end of the current period. - No cancellation of the current subscription is allowed during active subscription period. - Any unused portion of a free trial period, if offered, will be forfeited when the user purchases a subscription to that publication. Compatible with iPhone 6S and up, on devices with iOS Version 13 or later installed. AR capabilities available on iPhone 6s and up, and on iPad Pro on devices with iOS Version 13 or later installed. Continued use of GPS running in the background can dramatically reduce battery life. Privacy policy can be found at https://legal.ludia.net/mobile/2025-white/privacyen.html Terms of service can be found at https://legal.ludia.net/mobile/2025-white/termsen.html By installing this application you agree to the terms of the licensed agreements. © 2018 Universal Studios and Amblin Entertainment, Inc. Jurassic World and all related marks and logos are trademarks and copyrights of Universal Studios and Amblin Entertainment, Inc. Licensed by Universal Studios. All Rights Reserved. * Please note: Jurassic World Alive is completely free to play but offers some game items for purchase with real money.

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
  • Jurassic Park (brand)
  • Jurassic Park (series)
Release date
  • iOS — May 29, 2018
  • Android — 2018
Developer
Publisher
Unknown
Age rating
  • App Store 12+ — age 12+ · App Store
  • Google Play Teen — age 13+ · Google Play
Content warnings
Not specified by the storefront
Interaction modes
Single-playerMultiplayer
Session capacity
Unknown
Access model
  • Free to play
Monetization
Unknown
Storefront price
Unknown
Store contents
Unknown
Languages
EnglishRussianGermanFrenchSpanishPortugueseItalianJapaneseKorean

Classification

Genres
AdventureStrategy
Evidence:
Setting and subject matter
Unknown
Camera
First-person, Isometric
Evidence:
Visual style
Unknown
Combat system type
Unknown

Scale

Total installs · cumulative total

33,300,000

Detailed value
33,295,832
Coverage
Google Play, worldwide
Origin
Published by source
Confidence
Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
Basis
Google Play installs: 33295832; the storefront shows "10,000,000+"
Date observed
August 29, 2026
Source
Google Play
Ratings
  • players84.1% · 669.8KGoogle Play, worldwide · Google Play
  • players90% · 128.5KApp Store, US storefront · App Store
  • players70%Global · IGDB mirror
Last update
  • August 12, 2026 · Google Play

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

    Assessment scope: iOS

    For Jurassic World Alive, the reviewed Ludia Games inc. material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The reviewed Ludia Games inc. material is insufficient to establish presence or absence. Silence was not treated as absence.

    research draft · methodology 0.4 · September 2, 2026

  • An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

    Assessment scope: iOS

    For Jurassic World Alive, the reviewed Ludia Games inc. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The reviewed Ludia Games inc. material is insufficient to establish presence or absence. Silence was not treated as absence.

    research draft · methodology 0.2 · September 2, 2026

  • A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

    Assessment scope: iOS

    Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Jurassic World Alive did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.

    research draft · methodology 0.3 · September 2, 2026

  • Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

    Assessment scope: iOS

    Official evidence confirms only part of the structured PvP boundary: structured formats and links to other game loops. Missing conditions were not inferred.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    at most 1 of 5 — Casual matches
    What limits the result:
    Rating and ladder: Component rating_ladder remains Unknown after mechanic-specific research; the next level’s mandatory condition is not satisfied.
    Partial presence exception:
    Evidence establishes only the cited part of structured PvP; the missing cross-match or rules boundary was not inferred.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Medium— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.

    Component scores (0–4):

    • Competitive formats1 of 4 — Score 1 for structured formats is bounded by the cited official claim: “Craft the perfect strike team and take them into battle in real-time …”
    • MatchmakingNot assessed — Primary evidence did not resolve opponent matchmaking; retained as Unknown.
    • Rating and ladderNot assessed — Primary evidence did not resolve a recorded rating or leaderboard; retained as Unknown.
    • Seasons and rewardsNot assessed — Primary evidence did not resolve seasonal competition and rewards; retained as Unknown.
    • Competitive integrityNot assessed — Primary evidence did not resolve competition-integrity controls; retained as Unknown.
    • Skill expressionNot assessed — Primary evidence did not resolve skill differentiation; retained as Unknown.
    • Game integration2 of 4 — Score 2 for links to other game loops is bounded by the cited official claim: “Craft the perfect strike team and take them into battle in real-time …”

    research draft · methodology 0.3 · September 2, 2026

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

    Assessment scope: iOS

    The targeted source check did not establish dated substantive releases for Jurassic World Alive within the 2025-09-02 to 2026-09-02 window. Silence was not classified as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.

    Component scores (0–4):

    • Release cadenceNot assessed
    • Release announcementsNot assessed
    • Content scope and typeNot assessed
    • Seasonal structureNot assessed
    • Event calendarNot assessed
    • Roadmap transparencyNot assessed
    • Response to playersNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

    Assessment scope: iOS

    The retained primary item identifies a progression-related fact, but the package does not establish the progression unit, cycle and reset rules, persistence, formal axes, cap, and post-cap state required by section 16.12. A positive character-progression result is therefore not published.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 16.12 is incomplete.

    Component scores (0–4):

    • Path length and structureNot assessed
    • Progression axesNot assessed
    • Specialization choiceNot assessed
    • Role of equipmentNot assessed
    • Progression sourcesNot assessed
    • Progress persistence and carry-overNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.