

Fallout 76 Playtest
LiveShootersRPG
- Platforms
- Release:
- 2022
- Developer:
- Bethesda Game Studios
- Scale:
- Average concurrent players≈ 6.6
- Player rating:
- 62.3% · 130
- Profile data as of:
- October 1, 2026
Description unavailable
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Fallout 76 - E3 2018 Trailer (4K)Not specified
Fallout 76 – Official Nuclear Winter Gameplay Trailer (:10)Trailer
Fallout 76 – You Will Emerge! Introduction to Multiplayer Gameplay VideoGameplay
Fallout 76 - Teaser TrailerTeaser
Fallout 76 - Nuclear Winter E3 2019 Dev DiaryTrailer
Fallout 76 - Official E3 2019 Wastelanders Gameplay TrailerTrailer
Fallout 76 – A New American Dream! An Intro to C.A.M.P. Gameplay VideoGameplay
Fallout 76 – The Power of the Atom! Intro to Nukes Gameplay VideoGameplay
Fallout 76 Gameplay Trailer "Let's Work With Others" E3 2018Not specified
Fallout 76 Nuclear Trailer - E3 2018Not specified
Fallout 76 Announcement, Trailer, and Gameplay - Bethesda E3 2018 Press ConferenceTrailer
Fallout 76 - The Game Awards 2020: Year in Review Trailer | PS4Not specified
Overview
- Franchise
- Fallout (brand)
- Fallout (series)
- Release date
- Windows — January 31, 2022
- Developer
- Publisher
- Unknown
- Age rating
- ESRB M — Mature 17+ · IGDB mirror
- PEGI 18 — age 18+ · IGDB mirror
- USK 18 — age 18+ · IGDB mirror
- CERO Z — age 18+ · IGDB mirror
- ACB MA 15+ — Mature Accompanied 15+ · IGDB mirror
- GRAC 19+ — Ages 19+ · IGDB mirror
- ClassInd 16 — Ages 16+ · IGDB mirror
- Content warnings
- Not specified by the storefront
- Interaction modes
- Not specified by the source
- Session capacity
- 24 online · IGDB mirror
- Access model
- Unknown
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- Unknown
Classification
- Genres
- ShootersRPGEvidence:
- Setting and subject matter
- Science fiction Evidence:
- Camera
- First-person, Third-person Evidence:
- Visual style
- Unknown
- Combat system type
- Shooting Evidence:
Scale
Concurrent players · period average
≈ 6.6
October 3, 2026 — November 1, 2026
- Detailed value
- 6.5667
- Observations
- 60
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- High — 60 measurements on 30 UTC dates over 30 days; 4 of 4 six-hour windows; 0 of 60 scheduled opportunities missing
- Basis
- Approximate average from 60 Steam player count measurements on 30 UTC dates: 6.6
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- November 1, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 51
October 3, 2026 — November 1, 2026
- Observations
- 60
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- High — 60 measurements on 30 UTC dates over 30 days; 4 of 4 six-hour windows; 0 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 60 Steam player count measurements on 30 UTC dates: 51
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- November 1, 2026
- Source
- Steam Web API
- Ratings
- players62.3% · 130Steam, US storefront · Steam reviews
- players61.1%Global · IGDB mirror
- critics51.4%Global · IGDB mirror
- Last update
- October 15, 2026 — Inside the Vault – World Pets and Hideouts Public Test Server (5 updates over 90 days) · Steam update feed
Concurrent players
period average · February 2022 — July 2026 · Steam · published by source · Steam Charts
- Change over period
- −14%decrease from 9.7 (February 2022) to 8.4 (July 2026)
- Gaps
- No data for 1 month: March 2024
- No data for 1 month: September 2025
- Observations
- 52
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.



