Catalog
EverQuest II

EverQuest II

Live

RPGMMORPG

Platforms
Release:
2004
Developer:
Darkpaw Games
Scale:
Average concurrent players169
Player rating:
79.1% · 2.9K
Profile data as of:
August 29, 2026

EverQuest® II is a deep fantasy MMORPG with over two decades of content, a thriving world, and ongoing expansions that keep Norrath growing. Create your hero and adventure through a massively rich, ever-evolving universe.

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
  • EverQuest (series)
Release date
  • Windows — 2004
Developer
Age rating
  • ESRB T — Teen, age 13+ · IGDB mirror
  • PEGI 12 — age 12+ · IGDB mirror
  • ClassInd 10 — Ages 10+ · Steam Store
Content warnings
Not specified by the storefront
Interaction modes
Multiplayer
Session capacity
Unknown
Access model
  • Free to play
Monetization
Unknown
Storefront price
Unknown
Store contents
  • 0 Achievements, 3 DLC · Steam Store, August 29, 2026
Languages
English

Classification

Genres
RPGMMORPG
Evidence:
Setting and subject matter
Fantasy
Evidence:
Camera
First-person, Third-person
Evidence:
Visual style
Unknown
Combat system type
Unknown

Scale

Concurrent players · period average

169

August 16, 2026 — September 15, 2026

under 100over 1 million
Detailed value
168.68
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Average concurrent Steam players over 30 days from Steam Charts: 168
Date observed
September 15, 2026
Source
Steam Charts

Concurrent players · period peak

292

August 16, 2026 — September 15, 2026

under 100over 1 million
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Peak concurrent Steam players over 30 days from Steam Charts: 292
Date observed
September 15, 2026
Source
Steam Charts
Ratings
  • players79.1% · 2.9KSteam, US storefront · Steam reviews
  • players70.7%Global · IGDB mirror
  • critics80.7%Global · IGDB mirror
  • critics83%Steam, US storefront · Steam Store
Last update

Concurrent players

period average · July 2012 — August 2026 · Steam · published by source · Steam Charts

2900
July 2012August 2026
Change over period
−29%decrease from 233 (July 2012) to 164 (August 2026)
Gaps
No gaps in observed months
Observations
170

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.