

EA SPORTS™ College Football 27
LiveSimulationSports and racing
- Platforms
- Release:
- 2026
- Developer:
- EA Orlando, Tiburon
- Scale:
- Average concurrent players≈ 2,750
- Player rating:
- 39.8% · 2.5K
- Profile data as of:
- August 29, 2026
Step into the modern era of college football, where personal ambition meets program pride. Balance expectations, identity, and everything Saturday demands while immersed in traditions and pageantry of game day.
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- NCAA (brand)
- NCAA Football (series)
- Release date
- Windows — July 9, 2026
- PlayStation 5 — 2026
- Xbox Series X|S — 2026
- Developer
- Publisher
- Age rating
- ESRB E — Everyone · Steam Store
- PEGI 3 — age 3+ · Steam Store
- USK 12 — age 12+ · Steam Store
- ACB M — Mature, age 15+ · Steam Store
- GRAC ALL — All ages, age 0+ · Steam Store
- ClassInd 18 — Ages 18+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvPOnline co-opCross-platform playSplit screenLocal PvPLocal co-op
- Session capacity
- Unknown
- Access model
- One-time purchase
- Monetization
- In-app purchases
- Storefront price
- $69.99Steam, US storefront
- Store contents
- 22 Achievements, 1 DLC · Steam Store, August 29, 2026
- Languages
- English
Classification
- Genres
- SimulationSports and racingEvidence:
- Setting and subject matter
- Unknown
- Camera
- Third-person Evidence:
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
≈ 2,750
August 20, 2026 — September 17, 2026
- Detailed value
- 2,746.8485
- Observations
- 33
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 33 measurements on 21 UTC dates over 29 days; 4 of 4 six-hour windows; 25 of 58 scheduled opportunities missing
- Basis
- Approximate average from 33 Steam player count measurements on 21 UTC dates: 2,747
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 17, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 5,930
August 20, 2026 — September 17, 2026
- Detailed value
- 5,928
- Observations
- 33
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 33 measurements on 21 UTC dates over 29 days; 4 of 4 six-hour windows; 25 of 58 scheduled opportunities missing
- Basis
- Highest observed value from 33 Steam player count measurements on 21 UTC dates: 5,928
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 17, 2026
- Source
- Steam Web API
- Ratings
- players39.8% · 2.5KSteam, US storefront · Steam reviews
- critics80%Global · IGDB mirror
- Last update
- September 1, 2026 — Get two College Football Ultimate Team™ EA Play* Packs (18 updates over 90 days) · Steam update feed
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.








