

Dungeon Crusher: Soul Hunters
LiveAdventureRPGMMORPGTactical RPGStrategyCard and board gamesIdle and clicker
- Platforms
- Release:
- 2024
- Developer:
- Towards Mars Limited
- Scale:
- Average concurrent players1,200
- Player rating:
- 66.6% · 479
- Profile data as of:
- August 31, 2026
A social multiplayer incremental idle rpg with clans, PvP arenas, a wonderful 3d fantasy world with a story/missions and much more.
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — October 30, 2024
- macOS — October 30, 2024
- Developer
- Publisher
- Age rating
- ClassInd 14 — Ages 14+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- MultiplayerOnline PvPCross-platform play
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- 100 Achievements · Steam Store, August 31, 2026
- Languages
- EnglishRussianGermanFrenchSpanishPortuguese, BrazilItalianPolishJapaneseKorean
Classification
- Genres
- AdventureRPGMMORPGTactical RPGStrategyCard and board gamesIdle and clickerEvidence:
- Setting and subject matter
- Unknown
- Camera
- Unknown
- Visual style
- Unknown
- Combat system type
- Card battle
Scale
Concurrent players · period average
1,200
August 16, 2026 — September 15, 2026
- Detailed value
- 1,198.5
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 1,198
- Date observed
- September 15, 2026
- Source
- Steam Charts
Concurrent players · period peak
1,490
August 16, 2026 — September 15, 2026
- Detailed value
- 1,491
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 1,491
- Date observed
- September 15, 2026
- Source
- Steam Charts
- Ratings
- players66.6% · 479Steam, US storefront · Steam reviews
- Last update
- Unknown
Concurrent players
period average · November 2024 — August 2026 · Steam · published by source · Steam Charts
- Change over period
- ×4.9increase from 247 (November 2024) to 1,210 (August 2026)
- Gaps
- No gaps in observed months
- Observations
- 22
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.




