Catalog
Coin Master

Coin Master

Live

AdventureCasual and puzzle

Platforms
Release:
2010
Developer:
Moon Active
Scale:
Total installs348,000,000
Player rating:
95% · 10.4M
Profile data as of:
August 29, 2026

Join your Facebook friends and millions of players around the world for prize-winning spins as you build village after village on your journey to the top! Do you have what it takes to be the next Coin Master? Get ready to team up with friends for thrilling expeditions or join forces with a crew of fellow players. You’ll always find a new adventure with an ever-changing lineup of special events, packed with unique challenges and exciting surprises to keep you on your toes! Spin and Attack! Spin the wheel to discover your fortune- or attack friends' villages and steal their coins to help build your own! You can also win gold sacks to build magnificent villages throughout the game and advance through thousands of levels. Don't forget to win shields from the wheel too—you'll need them to guard your village from other players trying to attack you back! Become the Coin Master with the most impressive villages and the most incredible prizes! Embark on Fun Expeditions with Friends! Earning coins from the prize wheel isn’t the only way to gather resources—you can find them on exciting expeditions too! Team up with friends to journey to other villages and uncover treasures that will help you build and advance to the next level. You never know what wonders you'll find in the next world you explore! Collect all the Cards! It's not always about the coins; it's about the treasure too! Collecting cards completes sets and unlocks the next village in your grand adventure. With thousands of villages to create and build, each completed set is a step forward in your journey. With every village you master, your wins will be even greater. Play and Create Teams with Friends! Trade your cards with our online community to collect them all! Join our fast-growing interactive Facebook community to meet new friends, create your dream team, earn big rewards, and trade treasures to help each other build and progress faster! Coin Master is free on all devices with in-app purchases Coin Master is intended for amusement purposes only and does not offer ‘real money’ gambling, or an opportunity to win real money or real prizes based on game play. Coin Master does not require payment to download and play, but it also allows you to purchase virtual items with real money inside the game. You can disable in-app purchases in your device’s settings. Follow Coin Master on Facebook and Instagram for exclusive offers and bonuses! Facebook: facebook.com/coinmaster Instagram: instagram.com/coinmasterofficial/ Terms of Service: https://static.moonactive.net/legal/terms.html?lang=en Privacy Notice: https://static.moonactive.net/legal/privacy.html?lang=en Questions about the game? Our support is ready and waiting at: https://support.coinmastergame.com/ IGRS Rating: +18

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Overview

Franchise
Unknown
Release date
  • iOS — December 11, 2010
  • Android — 2010
Developer
Publisher
Unknown
Age rating
  • ESRB T — Teen, age 13+ · IGDB mirror
  • PEGI 16 — age 16+ · IGDB mirror
  • App Store 17+ — age 17+ · App Store
  • Google Play Teen — age 13+ · Google Play
Content warnings
Not specified by the storefront
Interaction modes
Multiplayer
Session capacity
Unknown
Access model
  • Free to play
Monetization
Unknown
Storefront price
Unknown
Store contents
Unknown
Languages
EnglishRussianGermanFrenchSpanishPortugueseItalianPolishTurkishJapanese

Classification

Genres
AdventureCasual and puzzle
Evidence:
Setting and subject matter
Unknown
Camera
Fixed
Evidence:
Visual style
Stylized
Evidence:
Combat system type
Absent

Scale

Total installs · cumulative total

348,000,000

Detailed value
347,662,302
Coverage
Google Play, worldwide
Origin
Published by source
Confidence
Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
Basis
Google Play installs: 347662302; the storefront shows "100,000,000+"
Date observed
August 29, 2026
Source
Google Play
Ratings
  • players95% · 10.4MGoogle Play, worldwide · Google Play
  • players95.7% · 1.3MApp Store, US storefront · App Store
  • players67.2%Global · IGDB mirror
Last update
  • August 26, 2026 · Google Play

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

    Assessment scope: iOS

    Official evidence establishes the recorded persistent player-organization boundary for Coin Master and supports these component results: identity and communication 2, governance 3, shared progression 3, shared assets and infrastructure 1, collective goals 3, competition and territory 3, game integration 3. Unknown functions, adoption, and dependency were not inferred.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Participants:
    A player joins or creates an open or closed Team of up to 50 players.
    Participation format:
    Summed stars, shared event progress, and resource transfers form the documented collective contour.
    Depth:
    3 of 5 — Developed system
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    High— The cited material supports the recorded present classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.

    Component scores (0–4):

    • Identity and communication2 of 4 — The cited evidence supports score 2 for identity and communication; criteria not stated by the source were not inferred.
    • Governance and permissions3 of 4 — The cited evidence supports score 3 for governance; criteria not stated by the source were not inferred.
    • Shared progression3 of 4 — The cited evidence supports score 3 for shared progression; criteria not stated by the source were not inferred.
    • Shared assets and economy1 of 4 — The cited evidence supports score 1 for shared assets and infrastructure; criteria not stated by the source were not inferred.
    • Collective goals and content3 of 4 — The cited evidence supports score 3 for collective goals; criteria not stated by the source were not inferred.
    • Competition, territory, and politics3 of 4 — The cited evidence supports score 3 for competition and territory; criteria not stated by the source were not inferred.
    • Game integration3 of 4 — The cited evidence supports score 3 for game integration; criteria not stated by the source were not inferred.

    research draft · methodology 0.4 · September 2, 2026

  • An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

    Assessment scope: iOS

    The retained evidence establishes neither regular player price formation (or its explicit absence) nor the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No adoption, relevance, structural-expectation, or dependency conclusion is derived while Presence remains Unknown for this exact boundary.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The retained evidence establishes neither regular player price formation (or its explicit absence) nor the sources and role of player production or supply. Silence was not treated as proof of absence, and no Depth was derived.

    research draft · methodology 0.2 · September 2, 2026

  • A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

    Assessment scope: iOS

    Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Coin Master did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.

    research draft · methodology 0.3 · September 2, 2026

  • Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

    Assessment scope: iOS

    Official-source search did not resolve a built-in PvP contest with formal rules and a recorded cross-match result for this product boundary. Silence was not treated as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Coin Master did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.

    research draft · methodology 0.3 · September 2, 2026

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

    Assessment scope: iOS

    The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.

    Component scores (0–4):

    • Release cadenceNot assessed
    • Release announcementsNot assessed
    • Content scope and typeNot assessed
    • Seasonal structureNot assessed
    • Event calendarNot assessed
    • Roadmap transparencyNot assessed
    • Response to playersNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

    Assessment scope: iOS

    The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in Coin Master. Silence was not classified as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Encounter mode (record 1):
    Unknown— The checked source does not establish a specific player encounter contour.
    Progression role dimension in an encounter (record 1):
    Unknown— The source does not establish progression effects for either gear-and-stats or roster-and-roles.
    Progression role in an encounter (record 1):
    Unknown— Normalization, advantage, or a horizontal progression role in an encounter is not established.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.

    Component scores (0–4):

    • Path length and structureNot assessed
    • Progression axesNot assessed
    • Specialization choiceNot assessed
    • Role of equipmentNot assessed
    • Progression sourcesNot assessed
    • Progress persistence and carry-overNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.