

Alpha League
LiveRPGRoguelikeStrategyTurn-based strategyMOBAAuto BattlerSimulationCasual and puzzle
- Platforms
- Release:
- 2024
- Developer:
- Beaveroid Entertainment
- Scale:
- Average concurrent players≈ 1.9
- Player rating:
- 83% · 1.2K
- Profile data as of:
- September 2, 2026
Alpha League is a free-to-play, hero based Auto Chess. In Alpha League, simply pick and build your favorite hero in a Roguelike fashion with 12 different combat genres, and then battle the other 7 Bots or Players to be the winner.
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — February 22, 2024
- Linux — February 22, 2024
- iOS — 2024
- Android — 2024
- Developer
- Publisher
- Age rating
- ESRB E10+ — Everyone 10+ · IGDB mirror
- PEGI 7 — age 7+ · IGDB mirror
- USK 6 — age 6+ · IGDB mirror
- ACB PG — Parental Guidance · IGDB mirror
- ClassInd 10 — Ages 10+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- MultiplayerOnline PvP
- Session capacity
- 8 online · IGDB mirror
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- EnglishRussianGermanFrenchSpanishPortuguesePortuguese, BrazilPolishTurkishJapanese
Classification
- Genres
- RPGRoguelikeStrategyTurn-based strategyMOBAAuto BattlerSimulationCasual and puzzleEvidence:
- Setting and subject matter
- Science fiction Evidence:
- Camera
- Unknown
- Visual style
- Unknown
- Combat system type
- Turn-based combat, Auto-battle
Scale
Concurrent players · period average
≈ 1.9
August 18, 2026 — September 16, 2026
- Detailed value
- 1.9375
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Approximate average from 32 Steam player count measurements on 21 UTC dates: 1.9
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 5
August 18, 2026 — September 16, 2026
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 32 Steam player count measurements on 21 UTC dates: 5
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
- Ratings
- players83% · 1.2KSteam, US storefront · Steam reviews
- Last update
- February 26, 2025 — 02/27 Patch Notes (0 updates over 90 days) · Steam update feed
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.





