

Adventure Land - The Code MMORPG
LiveRPGStrategySimulation
- Platforms
- Release:
- 2026
- Developer:
- Wizard
- Scale:
- Average concurrent players64
- Player rating:
- 83.1% · 177
- Profile data as of:
- October 19, 2026
An eternal indie MMORPG where your CODE does the grinding. Play manually or automate up to 4 characters with JavaScript. Hunt rare loot, tackle a daily dungeon, and trade with real players. Start with working CODE and learn as you go. Your party keeps growing—no seasonal wipes.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — August 31, 2026
- macOS — August 31, 2026
- Linux — August 31, 2026
- Developer
- Publisher
- Age rating
- ClassInd 18 — Ages 18+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- MultiplayerOnline PvPOnline co-opCross-platform play
- Session capacity
- Unknown
- Access model
- One-time purchase
- Monetization
- In-app purchases
- Storefront price
- $8.99$14.99 −40 % Steam, US storefront
- Store contents
- Unknown
- Languages
- EnglishRussianUkrainianGermanFrenchSpanishPortuguesePortuguese, BrazilItalianPolish
Classification
- Genres
- RPGStrategySimulationEvidence:
- Setting and subject matter
- Unknown
- Camera
- Unknown
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
64
October 1, 2026 — October 31, 2026
- Detailed value
- 63.98
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 63
- Date observed
- October 31, 2026
- Source
- Steam Charts
Concurrent players · period peak
95
October 1, 2026 — October 31, 2026
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 95
- Date observed
- October 31, 2026
- Source
- Steam Charts
- Ratings
- players83.1% · 177Steam, US storefront · Steam reviews
- players70%Global · IGDB mirror
- Last update
- September 14, 2026 — Party-Based RPG Fest: Cave of Many Dreams Opens This Week (6 updates over 90 days) · Steam update feed
Concurrent players
period average · February 2019 — September 2026 · Steam · published by source · Steam Charts
- Change over period
- ×2.5increase from 35 (February 2019) to 87 (September 2026)
- Gaps
- No gaps in observed months
- Observations
- 92
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.



