

A Mining Game
Early accessSimulationIdle and clicker
- Platforms
- Release:
- 2019
- Scale:
- Average concurrent players9.8
- Player rating:
- 64.5% · 242
- Profile data as of:
- October 19, 2026
An idle Mining Simulation game, Compete against other miners to reach the top of the leader boards, Build an army. Climb your way through the combat tower with friends. And compete in daily events
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Overview
- Franchise
- Unknown
- Release date
- Windows — July 20, 2019
- macOS — July 20, 2019
- Publisher
- Age rating
- ESRB E — Everyone · Steam Store
- ClassInd L — Livre, age 0+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- MultiplayerOnline PvP
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- 48 Achievements · Steam Store, November 1, 2026
- Languages
- English
Classification
- Genres
- SimulationIdle and clickerEvidence:
- Setting and subject matter
- Unknown
- Camera
- Unknown
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
9.8
October 1, 2026 — October 31, 2026
- Detailed value
- 9.77
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 9
- Date observed
- October 31, 2026
- Source
- Steam Charts
Concurrent players · period peak
23
October 1, 2026 — October 31, 2026
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 23
- Date observed
- October 31, 2026
- Source
- Steam Charts
- Ratings
- players64.5% · 242Steam, US storefront · Steam reviews
- Last update
- October 4, 2026 — A Mining Game 1.0: rebuilt from the ground up (1 update over 90 days) · Steam update feed
Concurrent players
period average · July 2019 — April 2026 · Steam · published by source · Steam Charts
- Change over period
- −85%decrease from 14 (July 2019) to 2.1 (April 2026)
- Gaps
- No data for 1 month: March 2025
- No data for 1 month: December 2025
- No data for 1 month: February 2026
- Observations
- 79
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.




