Catalog
A Mining Game

A Mining Game

Early access

SimulationIdle and clicker

Platforms
Release:
2019
Developer:
Atlas, Daz
Scale:
Average concurrent players9.8
Player rating:
64.5% · 242
Profile data as of:
October 19, 2026

An idle Mining Simulation game, Compete against other miners to reach the top of the leader boards, Build an army. Climb your way through the combat tower with friends. And compete in daily events

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Overview

Franchise
Unknown
Release date
  • Windows — July 20, 2019
  • macOS — July 20, 2019
Developer
Age rating
  • ESRB E — Everyone · Steam Store
  • ClassInd L — Livre, age 0+ · Steam Store
Content warnings
Not specified by the storefront
Interaction modes
MultiplayerOnline PvP
Session capacity
Unknown
Access model
  • Free to play
Monetization
Unknown
Storefront price
Unknown
Store contents
  • 48 Achievements · Steam Store, November 1, 2026
Languages
English

Classification

Genres
SimulationIdle and clicker
Evidence:
Setting and subject matter
Unknown
Camera
Unknown
Visual style
Unknown
Combat system type
Unknown

Scale

Concurrent players · period average

9.8

October 1, 2026 — October 31, 2026

under 100over 1 million
Detailed value
9.77
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Average concurrent Steam players over 30 days from Steam Charts: 9
Date observed
October 31, 2026
Source
Steam Charts

Concurrent players · period peak

23

October 1, 2026 — October 31, 2026

under 100over 1 million
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Peak concurrent Steam players over 30 days from Steam Charts: 23
Date observed
October 31, 2026
Source
Steam Charts
Ratings
  • players64.5% · 242Steam, US storefront · Steam reviews
Last update

Concurrent players

period average · July 2019 — April 2026 · Steam · published by source · Steam Charts

330
July 2019April 2026
Change over period
−85%decrease from 14 (July 2019) to 2.1 (April 2026)
Gaps
  • No data for 1 month: March 2025
  • No data for 1 month: December 2025
  • No data for 1 month: February 2026
Observations
79

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.