
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — June 26, 2017
- Developer
- Publisher
- Age rating
- ClassInd L — Livre, age 0+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-player
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- English
Classification
- Genres
- ShootersCasual and puzzleEvidence:
- Setting and subject matter
- Unknown
- Camera
- Unknown
- Visual style
- Anime
- Combat system type
- Shooting
Scale
Concurrent players · period average
1.8
October 2, 2026 — November 1, 2026
- Detailed value
- 1.77
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 1
- Date observed
- November 1, 2026
- Source
- Steam Charts
Concurrent players · period peak
6
October 2, 2026 — November 1, 2026
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 6
- Date observed
- November 1, 2026
- Source
- Steam Charts
- Ratings
- players91.3% · 4.2KSteam, US storefront · Steam reviews
- Last update
- August 26, 2026 — b 2 available (1 update over 90 days) · Steam update feed
Concurrent players
period average · June 2017 — October 2026 · Steam · published by source · Steam Charts
- Change over period
- −84%decrease from 11 (June 2017) to 1.9 (October 2026)
- Gaps
- No data for 1 month: August 2024
- No data for 1 month: March 2025
- No data for 3 months: September 2025 — November 2025
- No data for 2 months: March 2026 — April 2026
- No data for 1 month: August 2026
- Observations
- 105
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.





