Catalog
SIGame

SIGame

Live

Trivia

Platforms
Release:
2025
Developer:
Vladimir Khil
Scale:
Average concurrent players545
Player rating:
87.1% · 4.7K
Profile data as of:
September 2, 2026

Exciting quiz game where you can test your knowledge, compete with friends and smart bots, and explore a variety of topics!

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • Windows — March 22, 2025
Developer
Publisher
Age rating
  • ClassInd 14 — Ages 14+ · Steam Store
Content warnings
Not specified by the storefront
Interaction modes
Single-playerMultiplayerOnline PvPCross-platform play
Session capacity
Unknown
Access model
  • Free to play
Monetization
Unknown
Storefront price
Unknown
Store contents
Unknown
Languages
EnglishRussianSpanish

Classification

Genres
Trivia
Setting and subject matter
Unknown
Camera
Unknown
Visual style
Unknown
Combat system type
Unknown

Scale

Concurrent players · period average

545

August 16, 2026 — September 15, 2026

under 100over 1 million
Detailed value
544.71
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Average concurrent Steam players over 30 days from Steam Charts: 544
Date observed
September 15, 2026
Source
Steam Charts

Concurrent players · period peak

2,740

August 16, 2026 — September 15, 2026

under 100over 1 million
Detailed value
2,743
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Peak concurrent Steam players over 30 days from Steam Charts: 2,743
Date observed
September 15, 2026
Source
Steam Charts
Ratings
  • players87.1% · 4.7KSteam, US storefront · Steam reviews
Last update
  • August 9, 2026 SIGame 8.13.2 (3 updates over 90 days) · Steam update feed

Concurrent players

period average · March 2025 — August 2026 · Steam · published by source · Steam Charts

5530
March 2025August 2026
Change over period
+3.6%increase from 517 (March 2025) to 536 (August 2026)
Gaps
No gaps in observed months
Observations
18

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.