
PUBG: BATTLEGROUNDS
Shooters, Battle Royale, Action, Adventure, Open-world survival

AdventureCasual and puzzle
Rec Room is the best place to build and play games together. Party up with friends from all around the world to chat, hang out, explore MILLIONS of player-created rooms, or build something new and amazing to share with us all.
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Concurrent players · period average
85
August 18, 2026 — September 17, 2026
Concurrent players · period peak
203
August 18, 2026 — September 17, 2026
period average · June 2016 — August 2026 · Steam · published by source · Steam Charts
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
For Rec Room, the reviewed Rec Room material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
For Rec Room, the reviewed Rec Room material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Official-source search did not resolve a built-in PvP contest with formal rules and a recorded cross-match result for this product boundary. Silence was not treated as absence.
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.
Component scores (0–4):
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in Rec Room. Silence was not classified as absence.
Component scores (0–4):
research draft · methodology 0.3 · September 2, 2026