Catalog
One Hour One Life

One Hour One Life

Live

SimulationLife simulationOpen-world survival

Platforms
Release:
2018
Developer:
Jason Rohrer
Scale:
Average concurrent players14
Player rating:
79.5% · 4.6K
Profile data as of:
August 29, 2026

A multiplayer survival game of parenting and civilization building. Get born to another player as your mother. Live an entire life in one hour. Have babies of your own in the form of other players. Leave a legacy for the next generation as you help to rebuild civilization from scratch.

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • Windows — November 8, 2018
  • Linux — 2018
Developer
Publisher
Age rating
  • ClassInd 16 — Ages 16+ · Steam Store
Content warnings
Not specified by the storefront
Interaction modes
MultiplayerOnline PvP
Session capacity
Unknown
Access model
  • One-time purchase
Monetization
Unknown
Storefront price
  • $14.99Steam, US storefront
Store contents
Unknown
Languages
English

Classification

Genres
SimulationLife simulationOpen-world survival
Evidence:
Setting and subject matter
Unknown
Camera
Third-person, Side view
Evidence:
Visual style
Unknown
Combat system type
Unknown

Scale

Concurrent players · period average

14

August 16, 2026 — September 15, 2026

under 100over 1 million
Detailed value
14.19
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Average concurrent Steam players over 30 days from Steam Charts: 14
Date observed
September 15, 2026
Source
Steam Charts

Concurrent players · period peak

29

August 16, 2026 — September 15, 2026

under 100over 1 million
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Peak concurrent Steam players over 30 days from Steam Charts: 29
Date observed
September 15, 2026
Source
Steam Charts
Ratings
  • players79.5% · 4.6KSteam, US storefront · Steam reviews
  • players70%Global · IGDB mirror
Last update
  • August 21, 2026 Update #157 (1 update over 90 days) · Steam update feed

Concurrent players

period average · November 2018 — August 2026 · Steam · published by source · Steam Charts

3020
November 2018August 2026
Change over period
−95%decrease from 302 (November 2018) to 16 (August 2026)
Gaps
No gaps in observed months
Observations
94

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.