Catalog
Minecraft

Minecraft

Live

AdventureSimulation

Platforms
Release:
2011
Developer:
Mojang Studios
Scale:
Total installs98,000,000
Player rating:
86.1% · 5.8M
Profile data as of:
September 2, 2026

Millions of crafters have smashed billions of blocks! Now you can join the fun!

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
  • Minecraft (brand)
  • Minecraft (series)
Release date
  • Windows — 2015
  • macOS — date unknown
  • Linux — date unknown
  • PlayStation 4 — 2019
  • PlayStation 5 — 2024
  • Xbox One — 2017
  • Xbox Series X|S — 2025
  • Nintendo Switch — 2018
  • Nintendo Switch 2 — 2026
  • iOS — November 17, 2011
  • Android — 2011
Publisher
Unknown
Age rating
  • ESRB E10+ — Everyone 10+ · IGDB mirror
  • PEGI 7 — age 7+ · IGDB mirror
  • USK 6 — age 6+ · IGDB mirror
  • CERO A · IGDB mirror
  • ACB PG — Parental Guidance · IGDB mirror
  • GRAC 12+ — Ages 12+ · IGDB mirror
  • ClassInd L — Livre, age 0+ · IGDB mirror
  • App Store 9+ — age 9+ · App Store
  • Google Play Everyone 10+ — age 10+ · Google Play
Content warnings
Not specified by the storefront
Interaction modes
Single-playerMultiplayerOnline co-opCampaign co-opDrop-inLAN co-opSplit screenLocal co-op
Session capacity
Unknown
Access model
  • One-time purchase
Monetization
Unknown
Storefront price
  • $6.99App Store, US storefront
  • $6.99Google Play, US storefront
Store contents
Unknown
Languages
EnglishRussianUkrainianGermanFrenchSpanishPortugueseItalianPolishTurkish

Classification

Genres
AdventureSimulation
Evidence:
Setting and subject matter
Fantasy
Evidence:
Camera
First-person, Third-person
Evidence:
Visual style
Unknown
Combat system type
Unknown

Scale

Total installs · cumulative total

98,000,000

Detailed value
98,010,064
Coverage
Google Play, worldwide
Origin
Published by source
Confidence
Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
Basis
Google Play installs: 98010064; the storefront shows "50,000,000+"
Date observed
October 1, 2026
Source
Google Play
Ratings
  • players86.1% · 5.8MGoogle Play, worldwide · Google Play
  • players90.1% · 841.1KApp Store, US storefront · App Store
  • players82.1%Global · IGDB mirror
Last update
  • September 25, 2026 · Google Play

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

    Assessment scope: Bedrock Edition, iOS

    For Minecraft, the reviewed Mojang AB material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The reviewed Mojang AB material is insufficient to establish presence or absence. Silence was not treated as absence.

    research draft · methodology 0.4 · September 2, 2026

  • An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

    Assessment scope: Bedrock Edition, iOS

    The retained evidence does not establish regular player price formation or explicitly establish that prices are absent. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No adoption, relevance, structural-expectation, or dependency conclusion is derived while Presence remains Unknown for this exact boundary.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The retained evidence does not establish regular player price formation or explicitly establish that prices are absent. Silence was not treated as proof of absence, and no Depth was derived.

    research draft · methodology 0.2 · September 2, 2026

  • A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

    Assessment scope: Bedrock Edition, iOS

    Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Minecraft did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.

    research draft · methodology 0.3 · September 2, 2026

  • Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

    The cited competition is hosted outside the built-in product contour; no internal competitive system was inferred.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Not applicable
    Core experience relevance:
    Not applicable
    Observed adoption:
    Not applicable
    Structural expectation:
    Not applicable
    Player dependency:
    Not applicable
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Medium— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.

    research draft · methodology 0.3 · September 2, 2026

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

    Assessment scope: Bedrock Edition, iOS

    The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.

    Component scores (0–4):

    • Release cadenceNot assessed
    • Release announcementsNot assessed
    • Content scope and typeNot assessed
    • Seasonal structureNot assessed
    • Event calendarNot assessed
    • Roadmap transparencyNot assessed
    • Response to playersNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

    Assessment scope: Bedrock Edition, iOS

    The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in Minecraft. Silence was not classified as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Encounter mode (record 1):
    Unknown— The checked source does not establish a specific player encounter contour.
    Progression role dimension in an encounter (record 1):
    Unknown— The source does not establish progression effects for either gear-and-stats or roster-and-roles.
    Progression role in an encounter (record 1):
    Unknown— Normalization, advantage, or a horizontal progression role in an encounter is not established.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.

    Component scores (0–4):

    • Path length and structureNot assessed
    • Progression axesNot assessed
    • Specialization choiceNot assessed
    • Role of equipmentNot assessed
    • Progression sourcesNot assessed
    • Progress persistence and carry-overNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.