
PUBG: BATTLEGROUNDS
Shooters, Battle Royale, Action, Adventure, Open-world survival

AdventureSimulation
Millions of crafters have smashed billions of blocks! Now you can join the fun!
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Minecraft: Better Together Update is now live! Togetherness ACTIVATED!Trailer
Official Minecraft TrailerAnnouncement
Minecraft at E3: Super Duper Graphics, cross-platform play and more!Trailer
Nether Update: Official TrailerCinematic
Minecraft - Pocket Edition TrailerTrailer
Minecraft: Pocket Edition Trailer 2015Trailer
Minecraft for HoloLens E3 Demo - IGN Live: E3 2015Gameplay
Minecraft E3 2016Trailer
Minecraft – Nintendo Direct 6.9.2026TrailerTotal installs · cumulative total
98,000,000
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessment scope: Bedrock Edition, iOS
For Minecraft, the reviewed Mojang AB material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Assessment scope: Bedrock Edition, iOS
The retained evidence does not establish regular player price formation or explicitly establish that prices are absent. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Assessment scope: Bedrock Edition, iOS
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
The cited competition is hosted outside the built-in product contour; no internal competitive system was inferred.
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Assessment scope: Bedrock Edition, iOS
The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.
Component scores (0–4):
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
Assessment scope: Bedrock Edition, iOS
The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in Minecraft. Silence was not classified as absence.
Component scores (0–4):
research draft · methodology 0.3 · September 2, 2026