Catalog
iRacing

iRacing

Live

SimulationVehicle simulationSports and racingRacing

Platforms
Release:
2008
Scale:
Average concurrent players649
Player rating:
85.3% · 7.5K
Profile data as of:
August 29, 2026

We are the world’s premier motorsports racing game. An iRacing membership provides entry into the newest form of motorsport: internet racing. Internet racing is a fun, easy, and inexpensive way for race fan and gamers alike to enjoy the thrill of the racetrack from the comfort of their home.

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • Windows — 2008
Age rating
  • ESRB E — Everyone · Steam Store
  • USK 16 — age 16+ · Steam Store
  • GRAC 19+ — Ages 19+ · Steam Store
  • ClassInd 14 — Ages 14+ · Steam Store
Content warnings
Not specified by the storefront
Interaction modes
Single-playerMultiplayerOnline PvPOnline co-op
Session capacity
Unknown
Access model
  • One-time purchase
Monetization
Unknown
Storefront price
  • $11.59Steam, US storefront
Store contents
Unknown
Languages
English

Classification

Genres
SimulationVehicle simulationSports and racingRacing
Evidence:
Setting and subject matter
Unknown
Camera
First-person
Evidence:
Visual style
Unknown
Combat system type
Unknown

Scale

Concurrent players · period average

649

August 16, 2026 — September 15, 2026

under 100over 1 million
Detailed value
649.35
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Average concurrent Steam players over 30 days from Steam Charts: 649
Date observed
September 15, 2026
Source
Steam Charts

Concurrent players · period peak

1,810

August 16, 2026 — September 15, 2026

under 100over 1 million
Detailed value
1,811
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Peak concurrent Steam players over 30 days from Steam Charts: 1,811
Date observed
September 15, 2026
Source
Steam Charts
Ratings
  • players85.3% · 7.5KSteam, US storefront · Steam reviews
  • players95.4%Global · IGDB mirror
  • critics79%Steam, US storefront · Steam Store
Last update

Concurrent players

period average · January 2015 — August 2026 · Steam · published by source · Steam Charts

7570
January 2015August 2026
Change over period
×150.1increase from 4.5 (January 2015) to 673 (August 2026)
Gaps
No gaps in observed months
Observations
140

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.