

Habbo Hotel: Origins
LiveLife simulationCasual and puzzle
- Platforms
- Release:
- 2024
- Scale:
- Average concurrent players76
- Player rating:
- 56% · 1.2K
- Profile data as of:
- August 29, 2026
A pixel-art social simulation MMO where you customize your avatar, build and decorate rooms, trade rare items, and join live community events in a nostalgic yet ever-evolving virtual world.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — 2024
- macOS — 2024
- Publisher
- Age rating
- ClassInd 14 — Ages 14+ · Steam Store
- Content warnings
- Mature content
- Interaction modes
- MultiplayerCross-platform play
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- 9 Achievements · Steam Store, August 29, 2026
- Languages
- EnglishSpanishPortuguese, Brazil
Classification
- Genres
- Life simulationCasual and puzzle
- Setting and subject matter
- Unknown
- Camera
- Isometric Evidence:
- Visual style
- Pixel art
- Combat system type
- Unknown
Scale
Concurrent players · period average
76
August 16, 2026 — September 15, 2026
- Detailed value
- 75.77
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 75
- Date observed
- September 15, 2026
- Source
- Steam Charts
Concurrent players · period peak
137
August 16, 2026 — September 15, 2026
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 137
- Date observed
- September 15, 2026
- Source
- Steam Charts
- Ratings
- players56% · 1.2KSteam, US storefront · Steam reviews
- Last update
- August 26, 2026 — 📍 Spider’s 100th EC Event - The Lost Relic (20 updates over 90 days) · Steam update feed
Concurrent players
period average · October 2025 — August 2026 · Steam · published by source · Steam Charts
- Change over period
- −87%decrease from 584 (October 2025) to 77 (August 2026)
- Gaps
- No gaps in observed months
- Observations
- 11
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.




