

Forza Horizon 6
LiveSimulationVehicle simulationSports and racingRacing
- Platforms
- Release:
- 2026
- Developer:
- Playground Games
- Scale:
- Average concurrent players16,500
- Player rating:
- 82.4% · 96.9K
- Profile data as of:
- August 29, 2026
Discover the breathtaking landscapes of Japan in over 550 real-world cars and become a racing Legend in Forza Horizon's biggest open world driving adventure yet.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Forza (brand)
- Forza Horizon (series)
- Release date
- Windows — May 18, 2026
- PlayStation 5 — 2026
- Xbox Series X|S — 2026
- Developer
- Publisher
- Age rating
- ESRB E — Everyone · Steam Store
- PEGI 3 — age 3+ · Steam Store
- USK 6 — age 6+ · Steam Store
- CERO B — age 12+ · Steam Store
- ACB G — General · Steam Store
- GRAC ALL — All ages, age 0+ · Steam Store
- ClassInd L — Livre, age 0+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvPOnline co-op
- Session capacity
- 12 online co-op · IGDB mirror
- Access model
- One-time purchase
- Monetization
- Unknown
- Storefront price
- $59.49$69.99 −15 % Steam, US storefront
- Store contents
- 57 Achievements, 25 DLC · Steam Store, August 29, 2026
- Languages
- EnglishRussianGermanFrenchSpanishPortuguesePortuguese, BrazilItalianPolishTurkish
Classification
- Genres
- SimulationVehicle simulationSports and racingRacingEvidence:
- Setting and subject matter
- Unknown
- Camera
- First-person, Third-person Evidence:
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
16,500
August 18, 2026 — September 17, 2026
- Detailed value
- 16,540.44
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 16,540
- Date observed
- September 17, 2026
- Source
- Steam Charts
Concurrent players · period peak
38,300
August 18, 2026 — September 17, 2026
- Detailed value
- 38,317
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 38,317
- Date observed
- September 17, 2026
- Source
- Steam Charts
- Ratings
- players82.4% · 96.9KSteam, US storefront · Steam reviews
- players82.7%Global · IGDB mirror
- critics90%Global · IGDB mirror
- Last update
- August 27, 2026 — Time to Party with the Toyota Celica GT! (16 updates over 90 days) · Steam update feed
Concurrent players
period average · May 2026 — August 2026 · Steam · published by source · Steam Charts
- Change over period
- −90%decrease from 199,000 (May 2026) to 19,000 (August 2026)
- Gaps
- No gaps in observed months
- Observations
- 4
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
For Forza Horizon 6, the reviewed Xbox Game Studios material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed Xbox Game Studios material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
For Forza Horizon 6, the reviewed Xbox Game Studios material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed Xbox Game Studios material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Forza Horizon 6 did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Official Forza pages confirm online racing and drifting, Series Standing leaderboards with resets, exploit-related leaderboard resets, and a linked Horizon Play progression. Matchmaking, standardization, and skill differentiation remain Unknown.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- at most 2 of 5 — Basic ladder
- What limits the result:
- Matchmaking: Component matchmaking remains Unknown after mechanic-specific research; the next level’s mandatory condition is not satisfied.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Medium— Two identity-preserving official Forza URLs were reviewed on 2026-09-02; a support-home redirect was excluded.
Component scores (0–4):
- Competitive formats3 of 4 — Score 3 for structured formats is bounded by the cited official claim: “racing or drifting in online multiplayer ... Horizon Play”
- MatchmakingNot assessed — Primary evidence did not resolve opponent matchmaking; retained as Unknown.
- Rating and ladder2 of 4 — Score 2 for a recorded rating or leaderboard is bounded by the cited official claim: “Series Standing Leaderboards ... display the top performing players for the current …”
- Seasons and rewards3 of 4 — Score 3 for seasonal competition and rewards is bounded by the cited official claim: “When a new Festival Playlist Series begins, these leaderboards are reset.”
- Competitive integrity2 of 4 — Score 2 for competition-integrity controls is bounded by the cited official claim: “reset all Rivals Leaderboards ... exploits ... patched”
- Skill expressionNot assessed — The cited progression statement does not establish actual skill differentiation in the competitive contour; retained as Unknown.
- Game integration2 of 4 — Score 2 for links to other game loops is bounded by the cited official claim: “Horizon Play ... features its own progression”
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
The retained primary item identifies a progression-related fact, but the package does not establish the progression unit, cycle and reset rules, persistence, formal axes, cap, and post-cap state required by section 16.12. A positive character-progression result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 16.12 is incomplete.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026







