
PUBG: BATTLEGROUNDS
Shooters, Battle Royale, Action, Adventure, Open-world survival

Social deductionOpen-world survivalCasual and puzzle
An online and local party game of teamwork and betrayal for 4-15 players...in space!
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Concurrent players · period average
8,510
August 16, 2026 — September 15, 2026
Concurrent players · period peak
17,900
August 16, 2026 — September 15, 2026
period average · November 2018 — August 2026 · Steam · published by source · Steam Charts
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
For Among Us, the reviewed Innersloth material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
For Among Us, the reviewed Innersloth material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Official evidence confirms only part of the structured PvP boundary: the cited contest. Missing conditions were not inferred.
Component scores (0–4):
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
The checked first-party item does not establish a dated substantive release under section 15.4 for this assessment boundary: The excerpt is a small bug-fix patch and does not meet the substantive-release rule. Presence remains Unknown rather than Absent.
Component scores (0–4):
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in Among Us. Silence was not classified as absence.
Component scores (0–4):
research draft · methodology 0.3 · September 2, 2026