Game profile

STAR WARS™: The Old Republic™

Territory control

A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

Assessed with methodology module 0.3. The dimensions are independent and do not produce a single score.

The whole game

Present

research draft · methodology 0.3 · September 2, 2026 · Product boundary represented by cited first-party material from Broadsword / Electronic Arts. The newest dated evidence was published on 2014-08-19; no later state is inferred.

A weekly guild campaign awards control of a planet to the leading guild. Control lasts until another conquest and grants guild rewards plus local Flagship Orbital Support.

Assessment scope

Access cost:
Unknown
Product horizon:
Unknown

Independent dimensions

Depth:
2 of 5 — Contested objectives
What ownership gives the owner over others:
Access and safety in the area
Core experience relevance:
Unknown
Observed adoption:
Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
Structural expectation:
Unknown
Player dependency:
Unknown
Change direction:
Unknown
Assessment type:
Unknown
Confidence:
High— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.

Module fields

Who owns it:
Player organization
Ownership unit:
Shared-world area
Ownership cycle duration:
Indefinite until lost
Contest method:
Campaign
What happens when ownership is lost:
Control ends when another guild conquers the planet or when the owner conquers a different planet.
Ownership loss without another player:
Other— A guild loses control of its prior planet when it conquers another planet.
Who is affected in the wider world:
Conflict participants only

Component profile (0–4)

  • Capture and contest3 of 4 — Score 3 for capture and contest rules is bounded by the cited official claim: “Each week a new event will appear with a new set of …”
  • Ownership benefits: assets, income, and access2 of 4 — Score 2 for ownership benefits is bounded by the cited official claim: “your Flagship Orbital Support will have its effect doubled”
  • Competition points and rewards3 of 4 — Score 3 for ownership score or rewards is bounded by the cited official claim: “The top guild on each leaderboard will take control of the planet …”
  • Ownership duration2 of 4 — Score 2 for cross-session persistence is bounded by the cited official claim: “You will control the planet until your guild conquers another, or until …”
  • Accumulated developmentNot assessed — Primary evidence did not resolve accumulated development; retained as Unknown.
  • Space and map strategyNot assessed — Primary evidence did not resolve spatial strategy; retained as Unknown.
  • Collective organization of warfare3 of 4 — Score 3 for organized group warfare is bounded by the cited official claim: “Guild members who meet their point contribution target and place on the …”
  • Impact on the wider world2 of 4 — Score 2 for effects on other players is bounded by the cited official claim: “your Flagship Orbital Support will have its effect doubled”
  • Game integration2 of 4 — Score 2 for links to other game loops is bounded by the cited official claim: “Guild members who meet their point contribution target and place on the …”

Evidence

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