Territory control
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Assessed with methodology module 0.3. The dimensions are independent and do not produce a single score.
The whole game
Removedresearch draft · methodology 0.3 · September 2, 2026 · Product boundary represented by cited first-party material from Amazon Games. The newest dated evidence was published on 2024-09-20; no later state is inferred.
Official evidence records a historical implementation that has been removed from the assessed product line.
Assessment scope
- Access cost:
- Unknown
- Product horizon:
- Unknown
Independent dimensions
- Depth:
- Not applicable
- What ownership gives the owner over others:
- Unknown— Official evidence did not resolve owner power over other players; retained as Unknown rather than inferred.
- Core experience relevance:
- Not applicable
- Observed adoption:
- Not applicable
- Structural expectation:
- Not applicable
- Player dependency:
- Not applicable
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- High— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.
Module fields
- Who owns it:
- Unknown— Official evidence did not resolve owner type; retained as Unknown rather than inferred.
- Ownership unit:
- Unknown— Official evidence did not resolve ownership unit; retained as Unknown rather than inferred.
- Ownership cycle duration:
- Unknown— Official evidence did not resolve ownership cycle; retained as Unknown rather than inferred.
- Contest method:
- Unknown— Official evidence did not resolve contest method; retained as Unknown rather than inferred.
- What happens when ownership is lost:
- Unknown— Official evidence did not resolve ownership-loss rule; retained as Unknown rather than inferred.
Component profile (0–4)
- Capture and contestNot assessed — Primary evidence did not resolve capture and contest rules; retained as Unknown.
- Ownership benefits: assets, income, and accessNot assessed — Primary evidence did not resolve ownership benefits; retained as Unknown.
- Competition points and rewardsNot assessed — Primary evidence did not resolve ownership score or rewards; retained as Unknown.
- Ownership durationNot assessed — Primary evidence did not resolve cross-session persistence; retained as Unknown.
- Accumulated developmentNot assessed — Primary evidence did not resolve accumulated development; retained as Unknown.
- Space and map strategyNot assessed — Primary evidence did not resolve spatial strategy; retained as Unknown.
- Collective organization of warfareNot assessed — Primary evidence did not resolve organized group warfare; retained as Unknown.
- Impact on the wider worldNot assessed — Primary evidence did not resolve effects on other players; retained as Unknown.
- Game integrationNot assessed — Primary evidence did not resolve links to other game loops; retained as Unknown.
Evidence
- axis · adoption_reach
Qualifies · Catalog mechanics research · Publisher: Amazon Games · Published September 20, 2024 · Accessed September 2, 2026
The final Siege and Raid Match will take place between September 25 and October 1.
Presence is removed; under sections 10.7–10.8 adoption of a built-in mechanic is Not applicable for this boundary rather than an unmeasured audience claim.
https://www.playlostark.com/en-us/news/articles/guild-notice?language-picker=true - axis · core_relevance
Qualifies · Catalog mechanics research · Publisher: Amazon Games · Published September 20, 2024 · Accessed September 2, 2026
The final Siege and Raid Match will take place between September 25 and October 1.
Presence is removed; under section 6.2 the built-in mechanic is absent from this boundary, so Core Relevance is Not applicable rather than Unknown.
https://www.playlostark.com/en-us/news/articles/guild-notice?language-picker=true - axis · dependency
Qualifies · Catalog mechanics research · Publisher: Amazon Games · Published September 20, 2024 · Accessed September 2, 2026
The final Siege and Raid Match will take place between September 25 and October 1.
Presence is removed; under section 6.4 there is no built-in mechanic to refuse within this boundary, so Dependency is Not applicable.
https://www.playlostark.com/en-us/news/articles/guild-notice?language-picker=true - axis · structural_expectation
Qualifies · Catalog mechanics research · Publisher: Amazon Games · Published September 20, 2024 · Accessed September 2, 2026
The final Siege and Raid Match will take place between September 25 and October 1.
Presence is removed; under section 10.8 the target rules have no built-in mechanic on which to rely in this boundary, so Structural Expectation is Not applicable.
https://www.playlostark.com/en-us/news/articles/guild-notice?language-picker=true - presence
Refutes · Catalog mechanics research · Publisher: Amazon Games · Published September 20, 2024 · Accessed September 2, 2026
The final Siege and Raid Match will take place between September 25 and October 1.
The excerpt is used only to classify Presence within the stated product boundary; silence does not establish absence.
https://www.playlostark.com/en-us/news/articles/guild-notice?language-picker=true - scope
Confirms · Catalog mechanics research · Publisher: Amazon Games · Published September 20, 2024 · Accessed September 2, 2026
On October 2 Guild Siege and Raid Match end and players cannot apply and join anymore.
This primary source bounds the assessed product implementation; adjacent modes and platforms were not inferred.
https://www.playlostark.com/en-us/news/articles/guild-notice?language-picker=true
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