Character progression
A system for long-term character or account development through levels, skills, equipment, and specializations.
Assessed with methodology module 0.3. The dimensions are independent and do not produce a single score.
The whole game
Unknownresearch draft · methodology 0.3 · September 2, 2026 · Documented product line; current applicability was not established because the newest cited dated material predates the 2025-09-02 to 2026-09-02 observation window.
The retained primary item identifies a progression-related fact, but the package does not establish the progression unit, cycle and reset rules, persistence, formal axes, cap, and post-cap state required by section 16.12. A positive character-progression result is therefore not published.
Assessment scope
- Access cost:
- Unknown
- Product horizon:
- Unknown
Independent dimensions
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 16.12 is incomplete.
Module fields
- Progression unit:
- Unknown— The retained evidence does not establish the formal progression unit for this exact boundary.
- Assessment subject: account or character:
- Unknown— The retained evidence does not establish the complete account-or-character development subject for this exact boundary.
- Progression cycle type:
- Unknown— The retained evidence does not establish the progression cycle type, reset boundary, or lack of resets.
- Carry-over layers:
- Unknown— The retained evidence does not establish carry-over layers and their lifetimes.
- Main scale cap:
- Unknown— The retained evidence does not establish the cap of the main progression scale.
- Post-cap progression:
- Unknown— The retained evidence does not establish whether capability progression continues after a cap.
- Pace limiters:
- Unknown— The retained evidence does not establish progression pace limiters or their absence.
- Progression-based content access requirements:
- Unknown— The retained evidence does not establish exact progression thresholds for content access.
- Cumulative and choice axes:
- Unknown— The retained evidence does not establish the formal cumulative or choice axes required by section 16.12.
- Specialization choice reversibility:
- Unknown— The retained evidence does not establish the rules or cost for changing specialization.
- Specialization choice point:
- Unknown— The retained evidence does not establish when specialization choices occur.
- Equipment turnover:
- Unknown— The retained evidence does not establish gear loss, wear, or guaranteed retention.
Component profile (0–4)
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
Evidence
- presence
Qualifies · Catalog mechanics research · Publisher: EVE Dev Team · Published February 26, 2019 · Accessed September 2, 2026
Training itself will remain the same, with skillpoints accrued over time that are fed into a specific skill to improve specialization in a given field.
The primary item was checked for this boundary, but the full minimum evidence set in section 16.12 was not assembled; the excerpt qualifies an Unknown result and does not support positive Presence or Depth.
https://www.eveonline.com/news/view/skills-on-demand-changes-coming-to-the-skill-system
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