Game profile

Black Desert

Territory control

A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

Assessed with methodology module 0.3. The dimensions are independent and do not produce a single score.

The whole game

Limited

research draft · methodology 0.3 · September 2, 2026 · Product line described by the cited official Steam material; server availability and unsupported platforms were not inferred; observed on 2026-09-02.

Guilds construct forts, fight Node War battles, and occupy nodes; winning ownership pays node tax money. Persistence and reset rules remain unresolved.

Assessment scope

Access cost:
Unknown
Product horizon:
Unknown

Independent dimensions

Depth:
at most 2 of 5 — Contested objectives
What limits the result:
Ownership duration: Persistence remains Unknown: the official instructions establish contest and occupation but not how long a claim survives.
Partial presence exception:
The evidence confirms contested node ownership and tax income but does not resolve durable ownership or its broader consequences.
What ownership gives the owner over others:
Resources or income from the territory itself
Core experience relevance:
Unknown
Observed adoption:
Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
Structural expectation:
Unknown
Player dependency:
Unknown
Change direction:
Unknown
Assessment type:
Unknown
Confidence:
Medium— The current official product listing and official Node War instructions support the partial contour; persistence, reset rules, and effects on non-owners remain unresolved.

Module fields

Who owns it:
Player organization
Ownership unit:
Shared-world area
Ownership cycle duration:
Unknown— The reviewed official evidence does not resolve the ownership cycle.
Contest method:
Campaign
What happens when ownership is lost:
Unknown— The reviewed official evidence does not resolve what transfers or resets when ownership is lost.

Component profile (0–4)

  • Capture and contest2 of 4 — Score 2 is bounded by official instructions to construct a node fort and take part in Node War battles.
  • Ownership benefits: assets, income, and access2 of 4 — Score 2 is bounded by the official promise of tax money for winning and occupying a node.
  • Competition points and rewardsNot assessed — Official evidence does not separate competition rewards from the node tax benefit; retained as Unknown.
  • Ownership durationNot assessed — Official evidence reviewed here does not resolve how long ownership survives between wars.
  • Accumulated developmentNot assessed — Official evidence reviewed here does not resolve persistent node development.
  • Space and map strategyNot assessed — Official evidence reviewed here does not resolve adjacency, supply, fronts, or other map topology.
  • Collective organization of warfare2 of 4 — Score 2 is bounded by the official rule that guilds participate in Node War to occupy nodes.
  • Impact on the wider worldNot assessed — Official evidence reviewed here does not resolve consequences for non-owners entering the node.
  • Game integration2 of 4 — Score 2 is bounded by the connection between guild warfare, node occupation, and tax income.

Evidence

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How this mechanic works in other games

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.