Game profile

Albion Online

Territory control

A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

Assessed with methodology module 0.3. The dimensions are independent and do not produce a single score.

Outlands territories, castles, and hideouts

Present

research draft · methodology 0.3 · September 2, 2026 · Current live-service product line; the official Guild Seasons guide defines the assessed contour, without inferring the current season number.

Guild Seasons document territory conquest, raids, seasonal resets, passive guild income, upgrades, points, and alliance control costs. The excerpts do not establish a major territorial-system depth.

Assessment scope

Access cost:
Unknown
Product horizon:
Unknown

Independent dimensions

Depth:
2 of 5 — Contested objectives
What ownership gives the owner over others:
Resources or income from the territory itself
Core experience relevance:
Unknown
Observed adoption:
Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
Structural expectation:
Unknown
Player dependency:
Unknown
Change direction:
Unknown
Assessment type:
Unknown
Confidence:
High— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.

Module fields

Who owns it:
Player organization
Ownership unit:
Shared-world area
Ownership cycle duration:
Until a seasonal or calendar reset
Ownership cycle length, minutes:
Unknown— Official evidence did not resolve ownership-cycle duration; retained as Unknown rather than inferred.
Contest method:
Open warfare
What happens when ownership is lost:
Territories become neutral on Invasion Day; between resets, a successful attack transfers them to the winning guild.
Ownership loss without another player:
Ownership reset by a calendar event
Who is affected in the wider world:
Conflict participants only

Component profile (0–4)

  • Capture and contest2 of 4 — Score 2 is a conservative ceiling: the excerpt confirms conquest and raids but not the preparation, defense, or layered warfare required for higher scores.
  • Ownership benefits: assets, income, and access3 of 4 — Score 3 is supported by passive Siphoned Energy income from controlled territories; the excerpt does not establish score 4's strategic dominance.
  • Competition points and rewards2 of 4 — Score 2 is supported by territory-generated Season Points; the excerpt does not establish that this is the main way to win the cycle.
  • Ownership duration2 of 4 — Score 2 for cross-session persistence is bounded by the cited official claim: “all territories become neutral and must be recaptured”
  • Accumulated development2 of 4 — Score 2 for accumulated development is bounded by the cited official claim: “you can level it up using Power Crystals”
  • Space and map strategy1 of 4 — Score 1 is supported by region quality changing point output; the excerpt does not establish connected fronts or supply decisions.
  • Collective organization of warfare2 of 4 — Score 2 is supported by guild and alliance ownership effects; the excerpt does not establish required organizational coordination.
  • Impact on the wider world2 of 4 — Score 2 for effects on other players is bounded by the cited official claim: “Holding many territories as a guild or alliance also increases the Control …”
  • Game integration1 of 4 — Score 1 is supported by the direct link between guild membership and Guild Warfare; broader system integration is not inferred.

Evidence

  • component · capture_contest

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    players can work with their guild to conquer and raid territories, take over castles

    The excerpt supports only claim component.capture_contest; adjacent unknown properties were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • component · collective_warfare

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    Holding many territories as a guild or alliance also increases the Control Cost.

    The excerpt supports only claim component.collective_warfare; adjacent unknown properties were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • component · competition_rewards

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    Higher level territories generate more points

    The excerpt supports only claim component.competition_rewards; adjacent unknown properties were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • component · development_accumulation

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    you can level it up using Power Crystals

    The excerpt supports only claim component.development_accumulation; adjacent unknown properties were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • component · game_integration

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    Joining a guild allows you to engage in Guild Warfare

    The excerpt supports only claim component.game_integration; adjacent unknown properties were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • component · ownership_benefit

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    Controlling territories generates Siphoned Energy, which acts as a passive income for guilds.

    The excerpt supports only claim component.ownership_benefit; adjacent unknown properties were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • component · persistence

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    all territories become neutral and must be recaptured

    The excerpt supports only claim component.persistence; adjacent unknown properties were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • component · spatial_strategy

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    the quality of the region amplifies this effect

    The excerpt supports only claim component.spatial_strategy; adjacent unknown properties were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • component · world_impact

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    Holding many territories as a guild or alliance also increases the Control Cost.

    The excerpt supports only claim component.world_impact; adjacent unknown properties were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • depth

    Qualifies · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    players can work with their guild to conquer and raid territories, take over castles

    The literal conquest, raid, reset, income, and upgrade excerpts support Contested objectives; higher-level preparation and integration are not established.

    https://albiononline.com/news/guide-guild-seasons
  • field · contest_method

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    players can work with their guild to conquer and raid territories, take over castles

    The excerpt supports only claim field.contest_method; adjacent unknown properties were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • field · loss_without_player

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    all territories become neutral and must be recaptured

    The excerpt explicitly states that territories become neutral at the calendar reset and must be recaptured.

    https://albiononline.com/news/guide-guild-seasons
  • field · owner_power_over_others

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    Controlling territories generates Siphoned Energy, which acts as a passive income for guilds.

    The excerpt supports only claim field.owner_power_over_others; adjacent unknown properties were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • field · owner_type

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    players can work with their guild to conquer and raid territories, take over castles

    The excerpt supports only claim field.owner_type; adjacent unknown properties were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • field · ownership_cycle

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    all territories become neutral and must be recaptured

    The excerpt supports only claim field.ownership_cycle; adjacent unknown properties were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • field · ownership_loss

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    all territories become neutral and must be recaptured

    The excerpt supports only claim field.ownership_loss; adjacent unknown properties were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • field · ownership_unit

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    players can work with their guild to conquer and raid territories, take over castles

    The excerpt supports only claim field.ownership_unit; adjacent unknown properties were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • field · world_impact_target

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    Holding many territories as a guild or alliance also increases the Control Cost.

    The excerpt identifies effects on owners, allies, or conflict participants; broader zone-wide reach was not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • presence

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    players can work with their guild to conquer and raid territories, take over castles

    The excerpt is used only to classify Presence within the stated product boundary; silence does not establish absence.

    https://albiononline.com/news/guide-guild-seasons
  • scope

    Qualifies · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    Joining a guild allows you to engage in Guild Warfare

    This primary source bounds the assessed product implementation; adjacent modes and platforms were not inferred.

    https://albiononline.com/news/guide-guild-seasons

My notes

No notes yet. Notes are stored only in this browser and are not sent to the server.

Outlands territories, castles, and hideouts, Outlands play outside the territorial endgame

Unknown

research draft · methodology 0.3 · September 2, 2026 · Current live-service product line; the official Guild Seasons guide defines the assessed contour, without inferring the current season number.

The reviewed official material documents a territorial system in another or broader contour, but does not resolve transferable, persistent ownership for the exact segment “Outlands play outside the territorial endgame”.

Assessment scope

Access cost:
Unknown
Product horizon:
Unknown

Independent dimensions

Depth:
Unknown
Core experience relevance:
Unknown
Observed adoption:
Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator for this segment.
Structural expectation:
Unknown
Player dependency:
Unknown
Change direction:
Unknown
Assessment type:
Unknown
Confidence:
Insufficient data— On 2026-09-02, the reviewed primary sources did not provide segment-specific evidence for “Outlands play outside the territorial endgame”; the broader contour was not copied into this boundary.

Evidence

  • presence

    Qualifies · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    players can work with their guild to conquer and raid territories, take over castles

    The reviewed primary material documents the territorial contour but does not establish its Presence for the exact segment “Outlands play outside the territorial endgame”. Silence was not treated as absence.

    https://albiononline.com/news/guide-guild-seasons
  • scope

    Qualifies · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    Joining a guild allows you to engage in Guild Warfare

    The reviewed primary material documents the territorial contour but does not establish its Presence for the exact segment “Outlands play outside the territorial endgame”. Silence was not treated as absence.

    https://albiononline.com/news/guide-guild-seasons

My notes

No notes yet. Notes are stored only in this browser and are not sent to the server.

Outlands territories, castles, and hideouts, Royal Continent play

Unknown

research draft · methodology 0.3 · September 2, 2026 · Current live-service product line; the official Guild Seasons guide defines the assessed contour, without inferring the current season number.

The reviewed official material documents a territorial system in another or broader contour, but does not resolve transferable, persistent ownership for the exact segment “Royal Continent play”.

Assessment scope

Access cost:
Unknown
Product horizon:
Unknown

Independent dimensions

Depth:
Unknown
Core experience relevance:
Unknown
Observed adoption:
Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator for this segment.
Structural expectation:
Unknown
Player dependency:
Unknown
Change direction:
Unknown
Assessment type:
Unknown
Confidence:
Insufficient data— On 2026-09-02, the reviewed primary sources did not provide segment-specific evidence for “Royal Continent play”; the broader contour was not copied into this boundary.

Evidence

  • presence

    Qualifies · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    players can work with their guild to conquer and raid territories, take over castles

    The reviewed primary material documents the territorial contour but does not establish its Presence for the exact segment “Royal Continent play”. Silence was not treated as absence.

    https://albiononline.com/news/guide-guild-seasons
  • scope

    Qualifies · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    Joining a guild allows you to engage in Guild Warfare

    The reviewed primary material documents the territorial contour but does not establish its Presence for the exact segment “Royal Continent play”. Silence was not treated as absence.

    https://albiononline.com/news/guide-guild-seasons

My notes

No notes yet. Notes are stored only in this browser and are not sent to the server.

Outlands territories, castles, and hideouts, Territorial endgame in the Outlands

Present

research draft · methodology 0.3 · September 2, 2026 · Current live-service product line; the official Guild Seasons guide defines the assessed contour, without inferring the current season number.

Guild Seasons document territory conquest, raids, seasonal resets, passive guild income, upgrades, points, and alliance control costs. The excerpts do not establish a major territorial-system depth.

Assessment scope

Access cost:
Unknown
Product horizon:
Unknown

Independent dimensions

Depth:
2 of 5 — Contested objectives
What ownership gives the owner over others:
Resources or income from the territory itself
Core experience relevance:
Unknown
Observed adoption:
Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator for this segment.
Structural expectation:
Unknown
Player dependency:
Unknown
Change direction:
Unknown
Assessment type:
Unknown
Confidence:
High— The supplemental segment boundary was reviewed separately on 2026-09-02. 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.

Module fields

Who owns it:
Player organization
Ownership unit:
Shared-world area
Ownership cycle duration:
Until a seasonal or calendar reset
Ownership cycle length, minutes:
Unknown— Official evidence did not resolve ownership-cycle duration; retained as Unknown rather than inferred.
Contest method:
Open warfare
What happens when ownership is lost:
Territories become neutral on Invasion Day; between resets, a successful attack transfers them to the winning guild.
Ownership loss without another player:
Ownership reset by a calendar event
Who is affected in the wider world:
Conflict participants only

Component profile (0–4)

  • Capture and contest2 of 4 — Score 2 is a conservative ceiling: the excerpt confirms conquest and raids but not the preparation, defense, or layered warfare required for higher scores.
  • Ownership benefits: assets, income, and access3 of 4 — Score 3 is supported by passive Siphoned Energy income from controlled territories; the excerpt does not establish score 4's strategic dominance.
  • Competition points and rewards2 of 4 — Score 2 is supported by territory-generated Season Points; the excerpt does not establish that this is the main way to win the cycle.
  • Ownership duration2 of 4 — Score 2 for cross-session persistence is bounded by the cited official claim: “all territories become neutral and must be recaptured”
  • Accumulated development2 of 4 — Score 2 for accumulated development is bounded by the cited official claim: “you can level it up using Power Crystals”
  • Space and map strategy1 of 4 — Score 1 is supported by region quality changing point output; the excerpt does not establish connected fronts or supply decisions.
  • Collective organization of warfare2 of 4 — Score 2 is supported by guild and alliance ownership effects; the excerpt does not establish required organizational coordination.
  • Impact on the wider world2 of 4 — Score 2 for effects on other players is bounded by the cited official claim: “Holding many territories as a guild or alliance also increases the Control …”
  • Game integration1 of 4 — Score 1 is supported by the direct link between guild membership and Guild Warfare; broader system integration is not inferred.

Evidence

  • component · capture_contest

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    players can work with their guild to conquer and raid territories, take over castles

    The excerpt supports only claim component.capture_contest; adjacent unknown properties were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • component · collective_warfare

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    Holding many territories as a guild or alliance also increases the Control Cost.

    The excerpt supports only claim component.collective_warfare; adjacent unknown properties were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • component · competition_rewards

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    Higher level territories generate more points

    The excerpt supports only claim component.competition_rewards; adjacent unknown properties were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • component · development_accumulation

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    you can level it up using Power Crystals

    The excerpt supports only claim component.development_accumulation; adjacent unknown properties were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • component · game_integration

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    Joining a guild allows you to engage in Guild Warfare

    The excerpt supports only claim component.game_integration; adjacent unknown properties were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • component · ownership_benefit

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    Controlling territories generates Siphoned Energy, which acts as a passive income for guilds.

    The excerpt supports only claim component.ownership_benefit; adjacent unknown properties were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • component · persistence

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    all territories become neutral and must be recaptured

    The excerpt supports only claim component.persistence; adjacent unknown properties were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • component · spatial_strategy

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    the quality of the region amplifies this effect

    The excerpt supports only claim component.spatial_strategy; adjacent unknown properties were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • component · world_impact

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    Holding many territories as a guild or alliance also increases the Control Cost.

    The excerpt supports only claim component.world_impact; adjacent unknown properties were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • depth

    Qualifies · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    players can work with their guild to conquer and raid territories, take over castles

    The literal conquest, raid, reset, income, and upgrade excerpts support Contested objectives; higher-level preparation and integration are not established.

    https://albiononline.com/news/guide-guild-seasons
  • field · contest_method

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    players can work with their guild to conquer and raid territories, take over castles

    The excerpt supports only claim field.contest_method; adjacent unknown properties were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • field · loss_without_player

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    all territories become neutral and must be recaptured

    The excerpt explicitly states that territories become neutral at the calendar reset and must be recaptured.

    https://albiononline.com/news/guide-guild-seasons
  • field · owner_power_over_others

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    Controlling territories generates Siphoned Energy, which acts as a passive income for guilds.

    The excerpt supports only claim field.owner_power_over_others; adjacent unknown properties were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • field · owner_type

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    players can work with their guild to conquer and raid territories, take over castles

    The excerpt supports only claim field.owner_type; adjacent unknown properties were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • field · ownership_cycle

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    all territories become neutral and must be recaptured

    The excerpt supports only claim field.ownership_cycle; adjacent unknown properties were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • field · ownership_loss

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    all territories become neutral and must be recaptured

    The excerpt supports only claim field.ownership_loss; adjacent unknown properties were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • field · ownership_unit

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    players can work with their guild to conquer and raid territories, take over castles

    The excerpt supports only claim field.ownership_unit; adjacent unknown properties were not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • field · world_impact_target

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    Holding many territories as a guild or alliance also increases the Control Cost.

    The excerpt identifies effects on owners, allies, or conflict participants; broader zone-wide reach was not inferred.

    https://albiononline.com/news/guide-guild-seasons
  • presence

    Confirms · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    players can work with their guild to conquer and raid territories, take over castles

    The excerpt is used only to classify Presence within the stated product boundary; silence does not establish absence.

    https://albiononline.com/news/guide-guild-seasons
  • scope

    Qualifies · Catalog mechanics research · Publisher: Sandbox Interactive · Published January 9, 2024 · Accessed September 2, 2026

    Guilds can make a name for themselves by conquering and holding numerous objectives in the Outlands.

    The official Guild Seasons guide explicitly bounds the territorial contour to Outlands objectives for this segment.

    https://albiononline.com/news/guide-guild-seasons

My notes

No notes yet. Notes are stored only in this browser and are not sent to the server.

How this mechanic works in other games

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.